mirror of
https://github.com/godotengine/godot
synced 2024-09-04 22:38:28 +00:00
![reduz](/assets/img/avatar_default.png)
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* visible_on_screen_notifier_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H
|
|
#define VISIBLE_ON_SCREEN_NOTIFIER_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class Viewport;
|
|
class VisibleOnScreenNotifier2D : public Node2D {
|
|
GDCLASS(VisibleOnScreenNotifier2D, Node2D);
|
|
|
|
Set<Viewport *> viewports;
|
|
|
|
Rect2 rect;
|
|
|
|
private:
|
|
bool on_screen = false;
|
|
void _visibility_enter();
|
|
void _visibility_exit();
|
|
|
|
protected:
|
|
virtual void _screen_enter() {}
|
|
virtual void _screen_exit() {}
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Rect2 _edit_get_rect() const override;
|
|
virtual bool _edit_use_rect() const override;
|
|
#endif
|
|
|
|
void set_rect(const Rect2 &p_rect);
|
|
Rect2 get_rect() const;
|
|
|
|
bool is_on_screen() const;
|
|
|
|
VisibleOnScreenNotifier2D();
|
|
};
|
|
|
|
class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D {
|
|
GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D);
|
|
|
|
public:
|
|
enum EnableMode {
|
|
ENABLE_MODE_INHERIT,
|
|
ENABLE_MODE_ALWAYS,
|
|
ENABLE_MODE_WHEN_PAUSED,
|
|
};
|
|
|
|
protected:
|
|
ObjectID node_id;
|
|
virtual void _screen_enter() override;
|
|
virtual void _screen_exit() override;
|
|
|
|
EnableMode enable_mode = ENABLE_MODE_INHERIT;
|
|
NodePath enable_node_path = NodePath("..");
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _update_enable_mode(bool p_enable);
|
|
|
|
public:
|
|
void set_enable_mode(EnableMode p_mode);
|
|
EnableMode get_enable_mode();
|
|
|
|
void set_enable_node_path(NodePath p_path);
|
|
NodePath get_enable_node_path();
|
|
|
|
VisibleOnScreenEnabler2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode);
|
|
|
|
#endif // VISIBILITY_NOTIFIER_2D_H
|