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https://github.com/godotengine/godot
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97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
/*************************************************************************/
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/* collision_polygon_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_POLYGON_2D_H
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#define COLLISION_POLYGON_2D_H
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#include "scene/2d/node_2d.h"
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class CollisionObject2D;
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class CollisionPolygon2D : public Node2D {
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GDCLASS(CollisionPolygon2D, Node2D);
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public:
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enum BuildMode {
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BUILD_SOLIDS,
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BUILD_SEGMENTS,
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};
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protected:
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Rect2 aabb = Rect2(-10, -10, 20, 20);
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BuildMode build_mode = BUILD_SOLIDS;
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Vector<Point2> polygon;
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uint32_t owner_id = 0;
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CollisionObject2D *parent = nullptr;
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bool disabled = false;
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bool one_way_collision = false;
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real_t one_way_collision_margin = 1.0;
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Vector<Vector<Vector2>> _decompose_in_convex();
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void _build_polygon();
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const override;
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virtual bool _edit_use_rect() const override;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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#endif
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void set_build_mode(BuildMode p_mode);
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BuildMode get_build_mode() const;
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void set_polygon(const Vector<Point2> &p_polygon);
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Vector<Point2> get_polygon() const;
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TypedArray<String> get_configuration_warnings() const override;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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void set_one_way_collision(bool p_enable);
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bool is_one_way_collision_enabled() const;
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void set_one_way_collision_margin(real_t p_margin);
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real_t get_one_way_collision_margin() const;
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CollisionPolygon2D();
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};
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VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
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#endif // COLLISION_POLYGON_2D_H
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