godot/drivers/gles3
clayjohn 0a88c68d0a Detect and report if 2D particles use the screen SDF
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07 10:03:08 -08:00
..
effects Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Merge pull request #69521 from clayjohn/GLES3-glsl 2022-12-05 10:13:38 +01:00
storage Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
rasterizer_canvas_gles3.cpp Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_canvas_gles3.h Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_gles3.cpp Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
rasterizer_scene_gles3.h Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00