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Andrea Catania 094a05d44e - Make sure it's impossible to initialize an OAHashMap with 0 capacity (would cause division by 0)
- Added possibility to copy an OAHashMap
- Added unit tests

This code is generously donated by IMVU.
2020-05-25 11:18:02 +02:00
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core - Make sure it's impossible to initialize an OAHashMap with 0 capacity (would cause division by 0) 2020-05-25 11:18:02 +02:00
doc Merge pull request #38791 from clayjohn/physical-sky-update 2020-05-18 16:33:50 +02:00
drivers Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
editor Merge pull request #38800 from YeldhamDev/icons_complete 2020-05-18 10:02:02 +02:00
main - Make sure it's impossible to initialize an OAHashMap with 0 capacity (would cause division by 0) 2020-05-25 11:18:02 +02:00
misc SCons: Improve registration of compilation_db tool, check version 2020-05-18 14:11:19 +02:00
modules Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
platform [Windows] Add quotes only to the command line arguments with special characters. 2020-05-19 16:34:15 +03:00
scene Fixed kinematic body axis lock 2020-05-19 13:37:54 +02:00
servers Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
thirdparty Merge pull request #38711 from clayjohn/force-float 2020-05-18 16:38:48 +02:00
.appveyor.yml Added compilation database support for clang and gcc 2020-05-12 13:07:50 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Add custom.py to .gitignore 2020-05-18 10:28:43 +03:00
.mailmap
.travis.yml Re-enable travis CI for javascript platform. 2020-05-10 18:22:48 +02:00
AUTHORS.md
CHANGELOG.md
CODE_OF_CONDUCT.md
CONTRIBUTING.md
COPYRIGHT.txt Remove HQ2X and the Image.expand_2x_hq2x() method 2020-05-16 16:10:50 +02:00
DONORS.md Update DONORS list 2020-05-05 16:24:40 +02:00
gles_builders.py GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
platform_methods.py
README.md
SConstruct SCons: Improve registration of compilation_db tool, check version 2020-05-18 14:11:19 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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