mirror of
https://github.com/godotengine/godot
synced 2024-11-02 10:25:48 +00:00
36 lines
836 B
Python
36 lines
836 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_etcpak = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
thirdparty_obj = []
|
|
|
|
thirdparty_dir = "#thirdparty/etcpak/"
|
|
thirdparty_sources = [
|
|
"Dither.cpp",
|
|
"ProcessDxtc.cpp",
|
|
"ProcessRGB.cpp",
|
|
"Tables.cpp",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_etcpak.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env_thirdparty = env_etcpak.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
|
env.modules_sources += thirdparty_obj
|
|
|
|
# Godot source files
|
|
|
|
module_obj = []
|
|
|
|
env_etcpak.add_source_files(module_obj, "*.cpp")
|
|
env.modules_sources += module_obj
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
env.Depends(module_obj, thirdparty_obj)
|