godot/platform/windows
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
..
export Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
context_gl_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_gl_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_windows.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
crash_handler_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py Merge pull request #46966 from qarmin/faster_release 2021-03-20 22:44:47 +01:00
display_server_windows.cpp Fixed window_can_draw of DisplayServerWindows 2021-06-02 12:51:36 +02:00
display_server_windows.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
godot.ico
godot.natvis Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
key_mapping_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp OS: Remove code duplicate in XDG paths handling 2021-05-21 12:49:09 +02:00
os_windows.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
vulkan_context_win.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vulkan_context_win.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
windows_terminal_logger.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 11:51:45 +00:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00