godot/core/variant
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
..
array.cpp Remove alloca from loop and use a single fixed size array declaration 2021-05-21 13:04:55 +01:00
array.h
binder_common.h
callable.cpp Make Callable not crash on call when the object has been freed 2021-05-24 14:23:02 -03:00
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
SCsub
type_info.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
typed_array.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_call.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_construct.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
variant_internal.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_op.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_parser.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_parser.h
variant_setget.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_utility.cpp