mirror of
https://github.com/godotengine/godot
synced 2024-09-05 10:18:51 +00:00
![]() MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516. |
||
---|---|---|
.. | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_loader_dds.cpp | ||
texture_loader_dds.h |