mirror of
https://github.com/godotengine/godot
synced 2024-09-05 14:41:20 +00:00
102 lines
4.6 KiB
C++
102 lines
4.6 KiB
C++
/**************************************************************************/
|
|
/* godot_broad_phase_2d_bvh.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef GODOT_BROAD_PHASE_2D_BVH_H
|
|
#define GODOT_BROAD_PHASE_2D_BVH_H
|
|
|
|
#include "godot_broad_phase_2d.h"
|
|
|
|
#include "core/math/bvh.h"
|
|
#include "core/math/rect2.h"
|
|
#include "core/math/vector2.h"
|
|
|
|
class GodotBroadPhase2DBVH : public GodotBroadPhase2D {
|
|
template <typename T>
|
|
class UserPairTestFunction {
|
|
public:
|
|
static bool user_pair_check(const T *p_a, const T *p_b) {
|
|
// return false if no collision, decided by masks etc
|
|
return p_a->interacts_with(p_b);
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
class UserCullTestFunction {
|
|
public:
|
|
static bool user_cull_check(const T *p_a, const T *p_b) {
|
|
return true;
|
|
}
|
|
};
|
|
|
|
enum Tree {
|
|
TREE_STATIC = 0,
|
|
TREE_DYNAMIC = 1,
|
|
};
|
|
|
|
enum TreeFlag {
|
|
TREE_FLAG_STATIC = 1 << TREE_STATIC,
|
|
TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
|
|
};
|
|
|
|
BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh;
|
|
|
|
static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int);
|
|
static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *);
|
|
|
|
PairCallback pair_callback = nullptr;
|
|
void *pair_userdata = nullptr;
|
|
UnpairCallback unpair_callback = nullptr;
|
|
void *unpair_userdata = nullptr;
|
|
|
|
public:
|
|
// 0 is an invalid ID
|
|
virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;
|
|
virtual void move(ID p_id, const Rect2 &p_aabb) override;
|
|
virtual void set_static(ID p_id, bool p_static) override;
|
|
virtual void remove(ID p_id) override;
|
|
|
|
virtual GodotCollisionObject2D *get_object(ID p_id) const override;
|
|
virtual bool is_static(ID p_id) const override;
|
|
virtual int get_subindex(ID p_id) const override;
|
|
|
|
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
|
|
virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
|
|
|
|
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
|
|
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
|
|
|
|
virtual void update() override;
|
|
|
|
static GodotBroadPhase2D *_create();
|
|
GodotBroadPhase2DBVH();
|
|
};
|
|
|
|
#endif // GODOT_BROAD_PHASE_2D_BVH_H
|