godot/editor/import_dock.h
aaronp64 e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00

115 lines
4.4 KiB
C++

/**************************************************************************/
/* import_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMPORT_DOCK_H
#define IMPORT_DOCK_H
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {
GDCLASS(ImportDock, VBoxContainer);
Label *imported = nullptr;
OptionButton *import_as = nullptr;
MenuButton *preset = nullptr;
EditorInspector *import_opts = nullptr;
List<PropertyInfo> properties;
HashMap<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm = nullptr;
Label *cleanup_warning = nullptr;
Label *label_warning = nullptr;
Button *import = nullptr;
List<String> need_cleanup;
Control *advanced_spacer = nullptr;
Button *advanced = nullptr;
ImportDockParameters *params = nullptr;
VBoxContainer *content = nullptr;
Label *select_a_resource = nullptr;
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
void _set_dirty(bool p_dirty);
void _reimport_pressed();
void _reimport_attempt();
void _reimport_and_cleanup();
void _reimport();
void _replace_resource_in_object(Object *p_object, const Ref<Resource> &old_resource, const Ref<Resource> &new_resource);
void _advanced_options();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
ITEM_CLEAR_DEFAULT,
};
private:
static ImportDock *singleton;
public:
static ImportDock *get_singleton() { return singleton; }
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_edit_path(const String &p_path);
void set_edit_multiple_paths(const Vector<String> &p_paths);
void reimport_resources(const Vector<String> &p_paths);
void initialize_import_options() const;
void clear();
ImportDock();
~ImportDock();
};
#endif // IMPORT_DOCK_H