godot/doc/classes/AudioEffectDelay.xml
Haoyu Qiu c4b5161ed1 Fix invalid use of markdown syntax in classref
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00

55 lines
3.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
</brief_description>
<description>
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
<members>
<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
</member>
<member name="feedback_active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false">
If [code]true[/code], feedback is enabled.
</member>
<member name="feedback_delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0">
Feedback delay time in milliseconds.
</member>
<member name="feedback_level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0">
Sound level for feedback.
</member>
<member name="feedback_lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0">
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
</member>
<member name="tap1_active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true">
If [code]true[/code], the first tap will be enabled.
</member>
<member name="tap1_delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0">
First tap delay time in milliseconds.
</member>
<member name="tap1_level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
Sound level for the first tap.
</member>
<member name="tap1_pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
</member>
<member name="tap2_active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true">
If [code]true[/code], the second tap will be enabled.
</member>
<member name="tap2_delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0">
Second tap delay time in milliseconds.
</member>
<member name="tap2_level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0">
Sound level for the second tap.
</member>
<member name="tap2_pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4">
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).
</member>
</members>
</class>