godot/drivers
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
..
alsa Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
alsamidi Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
coreaudio Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
png Make some Image methods static 2022-10-14 14:34:15 +02:00
pulseaudio Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
unix Fix reading Unicode from stdio. 2022-12-21 09:07:59 +02:00
vulkan Merge pull request #65376 from reduz/astc-support 2022-12-20 12:44:30 +01:00
wasapi Fallback to IAudioClient when IAudioClient3 is not available in a more robust way 2022-11-10 23:17:44 +01:00
windows Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
winmidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xaudio2 Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
register_driver_types.cpp Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00