No description
Find a file
Ignacio Roldán Etcheverry 051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
.github [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
core Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
doc Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functions 2022-08-29 15:15:43 +02:00
drivers [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
editor Fix Import dock being too wide 2022-08-29 14:28:01 +02:00
main Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
misc Add dotnet format to CI to check C# style 2022-08-27 10:11:35 +02:00
modules Merge pull request #65049 from paulloz/dotnet/win10-export 2022-08-29 18:34:02 +02:00
platform [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
scene Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
servers Fix updating OccluderPolygon shapes 2022-08-29 03:51:53 +02:00
tests Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
thirdparty [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Correct output file names for Visual Studio project generation 2022-08-27 18:51:13 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs