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2016-01-27 14:24:55 +01:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core Merge pull request #3440 from TheHX/issue-2946 2016-01-25 10:58:50 +01:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc Sync API reference with current code 2016-01-26 00:19:47 +01:00
drivers -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
main add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
modules Merge pull request #3445 from akien-mga/master 2016-01-26 00:03:33 +01:00
platform Combies driver split and spawn fix, closes #3265 2016-01-25 00:25:32 -03:00
scene -Fix input bug on window ordering due to foretting to sort root items 2016-01-25 10:39:55 -03:00
servers Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
tools Merge pull request #3436 from neikeq/rm_dbg_x 2016-01-25 11:02:26 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Add travis-ci badge to show the status of master 2016-01-27 14:24:55 +01:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to beta 2016-01-25 19:46:12 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

Build Status