godot/modules/openxr/action_map/openxr_action.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

88 lines
4.1 KiB
C++

/**************************************************************************/
/* openxr_action.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_ACTION_H
#define OPENXR_ACTION_H
#include "core/io/resource.h"
class OpenXRActionSet;
class OpenXRAction : public Resource {
GDCLASS(OpenXRAction, Resource);
public:
enum ActionType {
OPENXR_ACTION_BOOL,
OPENXR_ACTION_FLOAT,
OPENXR_ACTION_VECTOR2,
OPENXR_ACTION_POSE,
OPENXR_ACTION_HAPTIC,
OPENXR_ACTION_MAX
};
private:
String localized_name;
ActionType action_type = OPENXR_ACTION_FLOAT;
PackedStringArray toplevel_paths;
protected:
friend class OpenXRActionSet;
OpenXRActionSet *action_set = nullptr; // action belongs to this action set.
static void _bind_methods();
public:
static Ref<OpenXRAction> new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths); // Helper function to add and configure an action
OpenXRActionSet *get_action_set() const { return action_set; } // Get the action set this action belongs to
String get_name_with_set() const; // Retrieve the name of this action as <action_set>/<action>
void set_localized_name(const String p_localized_name); // Set the localized name of this action
String get_localized_name() const; // Get the localized name of this action
void set_action_type(const ActionType p_action_type); // Set the type of this action
ActionType get_action_type() const; // Get the type of this action
void set_toplevel_paths(const PackedStringArray p_toplevel_paths); // Set the toplevel paths of this action
PackedStringArray get_toplevel_paths() const; // Get the toplevel paths of this action
void add_toplevel_path(const String p_toplevel_path); // Add a top level path to this action
void rem_toplevel_path(const String p_toplevel_path); // Remove a toplevel path from this action
void parse_toplevel_paths(const String p_toplevel_paths); // Parse and set the top level paths from a comma separated string
};
VARIANT_ENUM_CAST(OpenXRAction::ActionType);
#endif // OPENXR_ACTION_H