..
patches
Cleanup various repository documentation files
2023-10-10 13:58:13 +02:00
clipper.cpp
Build Clipper with tools=no
and patch it to auto-disable exceptions
2019-05-22 13:12:21 +03:00
clipper.hpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
cubemap_coeffs.h
Force using floats in cubemap coefficient
2020-05-12 23:34:01 -07:00
fastlz.c
FastLZ: Update to upstream version 0.5.0
2020-04-30 14:25:00 +02:00
fastlz.h
FastLZ: Update to upstream version 0.5.0
2020-04-30 14:25:00 +02:00
ifaddrs-android.cc
Android: Better identify thirdparty C/C++ code
2018-12-20 13:07:54 +01:00
ifaddrs-android.h
Mono/C#: Several android fixes
2019-12-04 19:03:42 +01:00
mikktspace.c
Move other lone thirdparty files to thirdparty/misc
2017-04-28 21:19:25 +02:00
mikktspace.h
Move other lone thirdparty files to thirdparty/misc
2017-04-28 21:19:25 +02:00
ok_color.h
Make ok_color functions static
2023-05-13 16:57:19 +02:00
ok_color_shader.h
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
pcg.cpp
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
pcg.h
Fix biased output of randi_range
2020-10-29 15:41:00 +03:00
polypartition.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
polypartition.h
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
r128.c
thirdparty: Cleanup after #38386 , document provenance and copyright
2020-05-11 14:50:06 +02:00
r128.h
r128: Update to upstream 1.4.4, fixes warnings
2021-01-08 13:56:21 +01:00
smaz.c
smaz.h
smolv.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
smolv.h
Implement shader caching
2021-05-31 10:13:09 +02:00
stb_rect_pack.h
Upgrade stb_rect_pack to 1.01
2022-02-24 13:15:41 +01:00
yuv2rgb.h
webm/theora/yuv2rgb: Fix YUV conversion issues and add BGRP WEBM handling. (Now clang-format friendly.)
2019-02-21 22:33:43 +00:00