godot/servers/rendering/renderer_rd
2023-11-07 17:46:05 +01:00
..
effects Fix shadow debug frustum index buffer size 2023-10-19 13:48:11 -07:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
forward_mobile Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
shaders Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
spirv-reflect
storage_rd Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Add property hint for 2D shadow size project setting 2023-10-22 00:28:19 +02:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Merge pull request #83649 from BastiaanOlij/no_2d_stereo 2023-10-25 10:29:09 +02:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub
shader_rd.cpp Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h