godot/platform/ios/ios.mm
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

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/**************************************************************************/
/* ios.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "ios.h"
#import "app_delegate.h"
#import "view_controller.h"
#import <CoreHaptics/CoreHaptics.h>
#import <UIKit/UIKit.h>
#include <sys/sysctl.h>
void iOS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
};
bool iOS::supports_haptic_engine() {
if (@available(iOS 13, *)) {
id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
return capabilities.supportsHaptics;
}
return false;
}
CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
if (haptic_engine == nullptr) {
NSError *error = nullptr;
haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
if (!error) {
[haptic_engine setAutoShutdownEnabled:true];
} else {
haptic_engine = nullptr;
NSLog(@"Could not initialize haptic engine: %@", error);
}
}
return haptic_engine;
}
void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
if (supports_haptic_engine()) {
CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
if (cur_haptic_engine) {
NSDictionary *hapticDict = @{
CHHapticPatternKeyPattern : @[
@{CHHapticPatternKeyEvent : @{
CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
CHHapticPatternKeyEventDuration : @(p_duration_seconds)
},
},
],
};
NSError *error;
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
[[cur_haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
NSLog(@"Could not vibrate using haptic engine: %@", error);
}
return;
}
}
NSLog(@"Haptic engine is not supported in this version of iOS");
}
void iOS::start_haptic_engine() {
if (@available(iOS 13, *)) {
if (supports_haptic_engine()) {
CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
if (cur_haptic_engine) {
[cur_haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
if (returnedError) {
NSLog(@"Could not start haptic engine: %@", returnedError);
}
}];
}
return;
}
}
NSLog(@"Haptic engine is not supported in this version of iOS");
}
void iOS::stop_haptic_engine() {
if (@available(iOS 13, *)) {
if (supports_haptic_engine()) {
CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
if (cur_haptic_engine) {
[cur_haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
if (returnedError) {
NSLog(@"Could not stop haptic engine: %@", returnedError);
}
}];
}
return;
}
}
NSLog(@"Haptic engine is not supported in this version of iOS");
}
void iOS::alert(const char *p_alert, const char *p_title) {
NSString *title = [NSString stringWithUTF8String:p_title];
NSString *message = [NSString stringWithUTF8String:p_alert];
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK"
style:UIAlertActionStyleCancel
handler:^(id){
}];
[alert addAction:button];
[AppDelegate.viewController presentViewController:alert animated:YES completion:nil];
}
String iOS::get_model() const {
// [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
size_t size;
sysctlbyname("hw.machine", nullptr, &size, nullptr, 0);
char *model = (char *)malloc(size);
if (model == nullptr) {
return "";
}
sysctlbyname("hw.machine", model, &size, nullptr, 0);
NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
free(model);
const char *str = [platform UTF8String];
return String::utf8(str != nullptr ? str : "");
}
String iOS::get_rate_url(int p_app_id) const {
String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID";
String ret = app_url_path.replace("APP_ID", String::num(p_app_id));
print_verbose(vformat("Returning rate url %s", ret));
return ret;
}
iOS::iOS() {}