mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
a1ca4bab47
See https://developer.android.com/tools/variables#android_home for more details
209 lines
6.4 KiB
Python
209 lines
6.4 KiB
Python
import os
|
|
import sys
|
|
import platform
|
|
import subprocess
|
|
|
|
from typing import TYPE_CHECKING
|
|
|
|
if TYPE_CHECKING:
|
|
from SCons import Environment
|
|
|
|
|
|
def get_name():
|
|
return "Android"
|
|
|
|
|
|
def can_build():
|
|
return os.path.exists(get_env_android_sdk_root())
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
|
|
return [
|
|
("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()),
|
|
(
|
|
"ndk_platform",
|
|
'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
|
|
"android-" + str(get_min_target_api()),
|
|
),
|
|
BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
|
|
]
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
"EditorExportPlatformAndroid",
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return "doc_classes"
|
|
|
|
|
|
# Return the ANDROID_HOME environment variable.
|
|
def get_env_android_sdk_root():
|
|
return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", ""))
|
|
|
|
|
|
def get_min_sdk_version(platform):
|
|
return int(platform.split("-")[1])
|
|
|
|
|
|
def get_android_ndk_root(env):
|
|
return env["ANDROID_HOME"] + "/ndk/" + get_ndk_version()
|
|
|
|
|
|
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
|
|
def get_ndk_version():
|
|
return "23.2.8568313"
|
|
|
|
|
|
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
|
|
def get_min_target_api():
|
|
return 21
|
|
|
|
|
|
def get_flags():
|
|
return [
|
|
("arch", "arm64"), # Default for convenience.
|
|
("target", "template_debug"),
|
|
]
|
|
|
|
|
|
# Check if Android NDK version is installed
|
|
# If not, install it.
|
|
def install_ndk_if_needed(env):
|
|
print("Checking for Android NDK...")
|
|
sdk_root = env["ANDROID_HOME"]
|
|
if not os.path.exists(get_android_ndk_root(env)):
|
|
extension = ".bat" if os.name == "nt" else ""
|
|
sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
|
|
if os.path.exists(sdkmanager):
|
|
# Install the Android NDK
|
|
print("Installing Android NDK...")
|
|
ndk_download_args = "ndk;" + get_ndk_version()
|
|
subprocess.check_call([sdkmanager, ndk_download_args])
|
|
else:
|
|
print("Cannot find " + sdkmanager)
|
|
print(
|
|
"Please ensure ANDROID_HOME is correct and cmdline-tools are installed, or install NDK version "
|
|
+ get_ndk_version()
|
|
+ " manually."
|
|
)
|
|
sys.exit()
|
|
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
|
|
|
|
|
|
def configure(env: "Environment"):
|
|
# Validate arch.
|
|
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
|
|
if env["arch"] not in supported_arches:
|
|
print(
|
|
'Unsupported CPU architecture "%s" for Android. Supported architectures are: %s.'
|
|
% (env["arch"], ", ".join(supported_arches))
|
|
)
|
|
sys.exit()
|
|
|
|
if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
|
|
print(
|
|
"WARNING: minimum supported Android target api is %d. Forcing target api %d."
|
|
% (get_min_target_api(), get_min_target_api())
|
|
)
|
|
env["ndk_platform"] = "android-" + str(get_min_target_api())
|
|
|
|
install_ndk_if_needed(env)
|
|
ndk_root = env["ANDROID_NDK_ROOT"]
|
|
|
|
# Architecture
|
|
|
|
if env["arch"] == "arm32":
|
|
target_triple = "armv7a-linux-androideabi"
|
|
elif env["arch"] == "arm64":
|
|
target_triple = "aarch64-linux-android"
|
|
elif env["arch"] == "x86_32":
|
|
target_triple = "i686-linux-android"
|
|
elif env["arch"] == "x86_64":
|
|
target_triple = "x86_64-linux-android"
|
|
|
|
target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
|
|
env.Append(ASFLAGS=[target_option, "-c"])
|
|
env.Append(CCFLAGS=target_option)
|
|
env.Append(LINKFLAGS=target_option)
|
|
|
|
# LTO
|
|
|
|
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
|
|
env["lto"] = "none"
|
|
|
|
if env["lto"] != "none":
|
|
if env["lto"] == "thin":
|
|
env.Append(CCFLAGS=["-flto=thin"])
|
|
env.Append(LINKFLAGS=["-flto=thin"])
|
|
else:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto"])
|
|
|
|
# Compiler configuration
|
|
|
|
env["SHLIBSUFFIX"] = ".so"
|
|
|
|
if env["PLATFORM"] == "win32":
|
|
env.use_windows_spawn_fix()
|
|
|
|
if sys.platform.startswith("linux"):
|
|
host_subpath = "linux-x86_64"
|
|
elif sys.platform.startswith("darwin"):
|
|
host_subpath = "darwin-x86_64"
|
|
elif sys.platform.startswith("win"):
|
|
if platform.machine().endswith("64"):
|
|
host_subpath = "windows-x86_64"
|
|
else:
|
|
host_subpath = "windows"
|
|
|
|
toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
|
|
compiler_path = toolchain_path + "/bin"
|
|
|
|
env["CC"] = compiler_path + "/clang"
|
|
env["CXX"] = compiler_path + "/clang++"
|
|
env["AR"] = compiler_path + "/llvm-ar"
|
|
env["RANLIB"] = compiler_path + "/llvm-ranlib"
|
|
env["AS"] = compiler_path + "/clang"
|
|
|
|
env.Append(
|
|
CCFLAGS=(
|
|
"-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
|
|
)
|
|
)
|
|
|
|
if get_min_sdk_version(env["ndk_platform"]) >= 24:
|
|
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
|
|
|
|
if env["arch"] == "x86_32":
|
|
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
|
|
env.Append(CCFLAGS=["-mstackrealign"])
|
|
elif env["arch"] == "arm32":
|
|
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
|
|
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
|
|
env.Append(CPPDEFINES=["__ARM_NEON__"])
|
|
elif env["arch"] == "arm64":
|
|
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
|
|
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
|
|
|
|
# Link flags
|
|
|
|
env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split())
|
|
env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so")
|
|
|
|
env.Prepend(CPPPATH=["#platform/android"])
|
|
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
|
|
env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
|
|
|
|
if env["vulkan"]:
|
|
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
|
|
if not env["use_volk"]:
|
|
env.Append(LIBS=["vulkan"])
|
|
|
|
if env["opengl3"]:
|
|
env.Append(CPPDEFINES=["GLES3_ENABLED"])
|
|
env.Append(LIBS=["GLESv3"])
|