mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
11 lines
502 B
XML
11 lines
502 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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</class>
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