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https://github.com/godotengine/godot
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27 lines
1.7 KiB
XML
27 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CurveXYZTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.
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</brief_description>
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<description>
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A 1D texture where the red, green, and blue color channels correspond to points on 3 [Curve] resources. Compared to using separate [CurveTexture]s, this further simplifies the task of saving curves as image files.
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If you only need to store one curve within a single texture, use [CurveTexture] instead. See also [GradientTexture1D] and [GradientTexture2D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x">
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The [Curve] that is rendered onto the texture's red channel.
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</member>
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<member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y">
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The [Curve] that is rendered onto the texture's green channel.
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</member>
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<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
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The [Curve] that is rendered onto the texture's blue channel.
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
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</member>
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</members>
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</class>
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