godot/doc/classes/BoneMap.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

57 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneMap" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Describes a mapping of bone names for retargeting [Skeleton3D] into common names defined by a [SkeletonProfile].
</brief_description>
<description>
This class contains a dictionary that uses a list of bone names in [SkeletonProfile] as key names.
By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
</description>
<tutorials>
<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
</tutorials>
<methods>
<method name="find_profile_bone_name" qualifiers="const">
<return type="StringName" />
<param index="0" name="skeleton_bone_name" type="StringName" />
<description>
Returns a profile bone name having [param skeleton_bone_name]. If not found, an empty [StringName] will be returned.
In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
<method name="get_skeleton_bone_name" qualifiers="const">
<return type="StringName" />
<param index="0" name="profile_bone_name" type="StringName" />
<description>
Returns a skeleton bone name is mapped to [param profile_bone_name].
In the retargeting process, the returned bone name is the bone name of the source skeleton.
</description>
</method>
<method name="set_skeleton_bone_name">
<return type="void" />
<param index="0" name="profile_bone_name" type="StringName" />
<param index="1" name="skeleton_bone_name" type="StringName" />
<description>
Maps a skeleton bone name to [param profile_bone_name].
In the retargeting process, the setting bone name is the bone name of the source skeleton.
</description>
</method>
</methods>
<members>
<member name="profile" type="SkeletonProfile" setter="set_profile" getter="get_profile">
A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
</member>
</members>
<signals>
<signal name="bone_map_updated">
<description>
This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
</description>
</signal>
<signal name="profile_updated">
<description>
This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.
</description>
</signal>
</signals>
</class>