mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
20 lines
1.6 KiB
XML
20 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimatableBody3D" inherits="StaticBody3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 3D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.
|
|
</brief_description>
|
|
<description>
|
|
An animatable 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D].
|
|
When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
|
|
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
|
|
</member>
|
|
</members>
|
|
</class>
|