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Merge pull request #89414 from bruvzg/update_icu_msdfgen
Update ICU and msdfgen.
2024-03-13 18:41:35 +01:00
.github Merge pull request #88671 from akien-mga/ci-actions-update 2024-03-06 13:17:00 +01:00
core SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
doc Merge pull request #89207 from bruvzg/_ts_req 2024-03-13 18:41:28 +01:00
drivers Merge pull request #86936 from akx/env-utf-8 2024-03-11 14:02:22 +01:00
editor Merge pull request #87972 from bruvzg/img_skip 2024-03-13 18:41:24 +01:00
main Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
misc Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
modules Merge pull request #89414 from bruvzg/update_icu_msdfgen 2024-03-13 18:41:35 +01:00
platform Merge pull request #89393 from Repiteo/retire-subprocess_main 2024-03-11 23:48:21 +01:00
scene [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
servers Merge pull request #89411 from aaronfranke/disable-3d-xr 2024-03-13 18:41:31 +01:00
tests Merge pull request #89242 from RafaelRain18/master 2024-03-11 14:02:30 +01:00
thirdparty Update ICU and msdfgen. 2024-03-13 09:12:50 +02:00
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.gitignore Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
.mailmap Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
.pre-commit-config.yaml Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
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CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md
COPYRIGHT.txt pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
gles3_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
glsl_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
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methods.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
platform_methods.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
README.md
SConstruct SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
scu_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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