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https://github.com/godotengine/godot
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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
404 lines
12 KiB
C++
404 lines
12 KiB
C++
/*************************************************************************/
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/* screen_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "screen_button.h"
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#include "input_map.h"
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#include "os/input.h"
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#include "os/os.h"
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void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
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texture = p_texture;
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update();
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}
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Ref<Texture> TouchScreenButton::get_texture() const {
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return texture;
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}
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void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
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texture_pressed = p_texture_pressed;
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update();
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}
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Ref<Texture> TouchScreenButton::get_texture_pressed() const {
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return texture_pressed;
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}
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void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {
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bitmask = p_bitmask;
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}
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Ref<BitMap> TouchScreenButton::get_bitmask() const {
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return bitmask;
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}
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void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
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shape = p_shape;
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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update();
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}
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Ref<Shape2D> TouchScreenButton::get_shape() const {
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return shape;
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}
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void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
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shape_centered = p_shape_centered;
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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update();
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}
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bool TouchScreenButton::is_shape_centered() const {
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return shape_centered;
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}
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void TouchScreenButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
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return;
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if (finger_pressed != -1) {
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if (texture_pressed.is_valid())
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draw_texture(texture_pressed, Point2());
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else if (texture.is_valid())
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draw_texture(texture, Point2());
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} else {
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if (texture.is_valid())
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draw_texture(texture, Point2());
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}
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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if (shape.is_valid()) {
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Color draw_col = get_tree()->get_debug_collisions_color();
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Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2();
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draw_set_transform_matrix(get_canvas_transform().translated(pos));
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shape->draw(get_canvas_item(), draw_col);
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
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return;
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update();
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if (!get_tree()->is_editor_hint())
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set_process_input(true);
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if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
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action_id = InputMap::get_singleton()->get_action_id(action);
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} else {
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action_id = -1;
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (is_pressed())
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_release(true);
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} break;
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case NOTIFICATION_PAUSED: {
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// So the button can be pressed again even though the release gets unhandled because of coming during pause
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allow_repress = true;
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}
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}
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}
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bool TouchScreenButton::is_pressed() const {
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return finger_pressed != -1;
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}
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void TouchScreenButton::set_action(const String &p_action) {
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action = p_action;
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if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
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action_id = InputMap::get_singleton()->get_action_id(action);
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} else {
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action_id = -1;
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}
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}
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String TouchScreenButton::get_action() const {
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return action;
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}
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void TouchScreenButton::_input(const InputEvent &p_event) {
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if (!get_tree())
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return;
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if (p_event.device != 0)
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return;
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if (passby_press) {
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if (p_event.type == InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed == p_event.screen_touch.index) {
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_release();
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}
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if ((p_event.type == InputEvent::SCREEN_TOUCH && p_event.screen_touch.pressed) || p_event.type == InputEvent::SCREEN_DRAG) {
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if (finger_pressed == -1 || p_event.screen_touch.index == finger_pressed) {
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x, p_event.screen_touch.y));
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bool touched = false;
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if (bitmask.is_valid()) {
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if (Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
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if (bitmask->get_bit(coord))
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touched = true;
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}
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} else {
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if (texture.is_valid())
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touched = Rect2(Point2(), texture->get_size()).has_point(coord);
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}
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if (touched) {
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if (finger_pressed == -1) {
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_press(p_event.screen_touch.index);
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}
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} else {
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if (finger_pressed != -1) {
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_release();
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}
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}
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}
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}
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} else {
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if (p_event.type == InputEvent::SCREEN_TOUCH) {
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if (p_event.screen_touch.pressed) {
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if (!is_visible_in_tree())
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return;
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const bool can_press = finger_pressed == -1 || allow_repress;
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if (!can_press)
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return; //already fingering
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x, p_event.screen_touch.y));
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Rect2 item_rect = get_item_rect();
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bool touched = false;
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bool check_rect = true;
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if (shape.is_valid()) {
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check_rect = false;
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Transform2D xform = shape_centered ? Transform2D().translated(get_item_rect().size * 0.5f) : Transform2D();
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touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
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}
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if (bitmask.is_valid()) {
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check_rect = false;
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if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
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if (bitmask->get_bit(coord))
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touched = true;
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}
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}
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if (!touched && check_rect) {
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if (!texture.is_null())
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touched = item_rect.has_point(coord);
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}
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if (touched) {
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_press(p_event.screen_touch.index);
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}
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} else {
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if (p_event.screen_touch.index == finger_pressed) {
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_release();
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}
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}
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}
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}
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}
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void TouchScreenButton::_press(int p_finger_pressed) {
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finger_pressed = p_finger_pressed;
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allow_repress = false;
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if (action_id != -1) {
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Input::get_singleton()->action_press(action);
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InputEvent ie;
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ie.type = InputEvent::ACTION;
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ie.ID = 0;
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ie.action.action = action_id;
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ie.action.pressed = true;
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get_tree()->input_event(ie);
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}
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emit_signal("pressed");
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update();
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}
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void TouchScreenButton::_release(bool p_exiting_tree) {
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finger_pressed = -1;
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if (action_id != -1) {
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Input::get_singleton()->action_release(action);
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if (!p_exiting_tree) {
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InputEvent ie;
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ie.type = InputEvent::ACTION;
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ie.ID = 0;
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ie.action.action = action_id;
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ie.action.pressed = false;
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get_tree()->input_event(ie);
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}
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}
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if (!p_exiting_tree) {
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emit_signal("released");
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update();
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}
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}
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Rect2 TouchScreenButton::get_item_rect() const {
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if (texture.is_null())
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return Rect2(0, 0, 1, 1);
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/*
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if (texture.is_null())
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return CanvasItem::get_item_rect();
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*/
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return Rect2(Size2(), texture->get_size());
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}
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void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
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visibility = p_mode;
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update();
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}
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TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
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return visibility;
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}
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void TouchScreenButton::set_passby_press(bool p_enable) {
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passby_press = p_enable;
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}
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bool TouchScreenButton::is_passby_press_enabled() const {
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return passby_press;
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}
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void TouchScreenButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
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ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
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ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
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ClassDB::bind_method(D_METHOD("get_bitmask"), &TouchScreenButton::get_bitmask);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &TouchScreenButton::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &TouchScreenButton::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
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ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
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ClassDB::bind_method(D_METHOD("set_action", "action"), &TouchScreenButton::set_action);
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ClassDB::bind_method(D_METHOD("get_action"), &TouchScreenButton::get_action);
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ClassDB::bind_method(D_METHOD("set_visibility_mode", "mode"), &TouchScreenButton::set_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_visibility_mode"), &TouchScreenButton::get_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_passby_press", "enabled"), &TouchScreenButton::set_passby_press);
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ClassDB::bind_method(D_METHOD("is_passby_press_enabled"), &TouchScreenButton::is_passby_press_enabled);
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ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
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ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture_pressed", "get_texture_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode");
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ADD_SIGNAL(MethodInfo("pressed"));
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ADD_SIGNAL(MethodInfo("released"));
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}
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TouchScreenButton::TouchScreenButton() {
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finger_pressed = -1;
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allow_repress = false;
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action_id = -1;
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passby_press = false;
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visibility = VISIBILITY_ALWAYS;
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shape_centered = true;
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unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
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unit_rect->set_extents(Vector2(0.5, 0.5));
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}
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