godot/modules/opensimplex
nevarek 041fe20f64 Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.
2021-01-06 19:01:21 -08:00
..
doc_classes Optimize data format for OpenSimplex images 2021-01-06 19:01:21 -08:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
noise_texture.cpp Consistently use normal_map 2020-12-29 08:04:19 +00:00
noise_texture.h Consistently use normal_map 2020-12-29 08:04:19 +00:00
open_simplex_noise.cpp Optimize data format for OpenSimplex images 2021-01-06 19:01:21 -08:00
open_simplex_noise.h Updated open-simplex to have const noise functions 2020-12-04 11:26:05 +01:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00