mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* string_builder.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef STRING_BUILDER_H
|
|
#define STRING_BUILDER_H
|
|
|
|
#include "core/ustring.h"
|
|
|
|
#include "core/vector.h"
|
|
|
|
class StringBuilder {
|
|
|
|
uint32_t string_length = 0;
|
|
|
|
Vector<String> strings;
|
|
Vector<const char *> c_strings;
|
|
|
|
// -1 means it's a Godot String
|
|
// a natural number means C string.
|
|
Vector<int32_t> appended_strings;
|
|
|
|
public:
|
|
StringBuilder &append(const String &p_string);
|
|
StringBuilder &append(const char *p_cstring);
|
|
|
|
_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
|
|
return append(p_string);
|
|
}
|
|
|
|
_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
|
|
return append(p_cstring);
|
|
}
|
|
|
|
_FORCE_INLINE_ void operator+=(const String &p_string) {
|
|
append(p_string);
|
|
}
|
|
|
|
_FORCE_INLINE_ void operator+=(const char *p_cstring) {
|
|
append(p_cstring);
|
|
}
|
|
|
|
_FORCE_INLINE_ int num_strings_appended() const {
|
|
return appended_strings.size();
|
|
}
|
|
|
|
String as_string() const;
|
|
|
|
_FORCE_INLINE_ operator String() const {
|
|
return as_string();
|
|
}
|
|
};
|
|
|
|
#endif // STRING_BUILDER_H
|