godot/core/os/main_loop.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

83 lines
3.5 KiB
C++

/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
#include "os/input_event.h"
#include "reference.h"
#include "script_language.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
NOTIFICATION_WM_MOUSE_ENTER = 2,
NOTIFICATION_WM_MOUSE_EXIT = 3,
NOTIFICATION_WM_FOCUS_IN = 4,
NOTIFICATION_WM_FOCUS_OUT = 5,
NOTIFICATION_WM_QUIT_REQUEST = 6,
NOTIFICATION_WM_GO_BACK_REQUEST = 7,
NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
NOTIFICATION_OS_MEMORY_WARNING = 9,
// Note: NOTIFICATION_TRANSLATION_CHANGED and NOTIFICATION_WM_ABOUT used to have id=10 and id=11 but these
// conflict with NOTIFICATION_ENTER_TREE (id=10) and NOTIFICATION_EXIT_TREE (id=11), so id=90 and id=91
// fixes this issue.
NOTIFICATION_TRANSLATION_CHANGED = 90,
NOTIFICATION_WM_ABOUT = 91,
};
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void input_text(const String &p_text);
virtual void init();
virtual bool iteration(float p_time);
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
void set_init_script(const Ref<Script> &p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif