mirror of
https://github.com/godotengine/godot
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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
/*************************************************************************/
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/* array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ARRAY_H
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#define ARRAY_H
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#include "typedefs.h"
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class Variant;
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class ArrayPrivate;
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class Object;
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class StringName;
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class Array {
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mutable ArrayPrivate *_p;
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void _ref(const Array &p_from) const;
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void _unref() const;
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public:
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Variant &operator[](int p_idx);
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const Variant &operator[](int p_idx) const;
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void set(int p_idx, const Variant &p_value);
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const Variant &get(int p_idx) const;
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int size() const;
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bool empty() const;
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void clear();
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bool operator==(const Array &p_array) const;
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uint32_t hash() const;
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void operator=(const Array &p_array);
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void push_back(const Variant &p_value);
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_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
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Error resize(int p_new_size);
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void insert(int p_pos, const Variant &p_value);
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void remove(int p_pos);
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Variant front() const;
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Variant back() const;
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Array &sort();
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Array &sort_custom(Object *p_obj, const StringName &p_function);
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int bsearch(const Variant &p_value, bool p_before = true);
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int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
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Array &invert();
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int find(const Variant &p_value, int p_from = 0) const;
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int rfind(const Variant &p_value, int p_from = -1) const;
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int find_last(const Variant &p_value) const;
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int count(const Variant &p_value) const;
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bool has(const Variant &p_value) const;
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void erase(const Variant &p_value);
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void push_front(const Variant &p_value);
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Variant pop_back();
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Variant pop_front();
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Array duplicate() const;
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Array(const Array &p_from);
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Array();
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~Array();
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};
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#endif // ARRAY_H
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