godot/platform/macos/gl_manager_macos_legacy.h
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00

98 lines
4.2 KiB
C++

/**************************************************************************/
/* gl_manager_macos_legacy.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef GL_MANAGER_MACOS_LEGACY_H
#define GL_MANAGER_MACOS_LEGACY_H
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include "core/error/error_list.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "servers/display_server.h"
#import <AppKit/AppKit.h>
#import <ApplicationServices/ApplicationServices.h>
#import <CoreVideo/CoreVideo.h>
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
typedef CGLError (*CGLEnablePtr)(CGLContextObj ctx, CGLContextEnable pname);
typedef CGLError (*CGLSetParameterPtr)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params);
typedef CGLContextObj (*CGLGetCurrentContextPtr)(void);
class GLManagerLegacy_MacOS {
struct GLWindow {
id window_view = nullptr;
NSOpenGLContext *context = nullptr;
};
RBMap<DisplayServer::WindowID, GLWindow> windows;
NSOpenGLContext *shared_context = nullptr;
DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID;
Error create_context(GLWindow &win);
bool use_vsync = false;
CGLEnablePtr CGLEnable = nullptr;
CGLSetParameterPtr CGLSetParameter = nullptr;
CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr;
public:
Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
void release_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);
void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
Error initialize();
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
GLManagerLegacy_MacOS();
~GLManagerLegacy_MacOS();
};
#pragma clang diagnostic push
#endif // MACOS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_MACOS_LEGACY_H