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This preserves compatibility when upgrading Godot 4.2 projects which relied on that path being configured in the editor settings. The old name also makes sense for this one, it's fine for fbx2gltf_path to be under a generic fbx category which could have more settings also impacting ufbx. |
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.. | ||
editor_scene_importer_fbx2gltf.cpp | ||
editor_scene_importer_fbx2gltf.h | ||
editor_scene_importer_ufbx.cpp | ||
editor_scene_importer_ufbx.h |