godot/core/os/semaphore.h

153 lines
6.2 KiB
C++

/**************************************************************************/
/* semaphore.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SEMAPHORE_H
#define SEMAPHORE_H
#include <cstdint>
#ifdef THREADS_ENABLED
#include "core/error/error_list.h"
#include "core/typedefs.h"
#ifdef DEBUG_ENABLED
#include "core/error/error_macros.h"
#endif
#ifdef MINGW_ENABLED
#define MINGW_STDTHREAD_REDUNDANCY_WARNING
#include "thirdparty/mingw-std-threads/mingw.condition_variable.h"
#include "thirdparty/mingw-std-threads/mingw.mutex.h"
#define THREADING_NAMESPACE mingw_stdthread
#else
#include <condition_variable>
#include <mutex>
#define THREADING_NAMESPACE std
#endif
class Semaphore {
private:
mutable THREADING_NAMESPACE::mutex mutex;
mutable THREADING_NAMESPACE::condition_variable condition;
mutable uint32_t count = 0; // Initialized as locked.
#ifdef DEBUG_ENABLED
mutable uint32_t awaiters = 0;
#endif
public:
_ALWAYS_INLINE_ void post(uint32_t p_count = 1) const {
std::lock_guard lock(mutex);
count += p_count;
for (uint32_t i = 0; i < p_count; ++i) {
condition.notify_one();
}
}
_ALWAYS_INLINE_ void wait() const {
THREADING_NAMESPACE::unique_lock lock(mutex);
#ifdef DEBUG_ENABLED
++awaiters;
#endif
while (!count) { // Handle spurious wake-ups.
condition.wait(lock);
}
--count;
#ifdef DEBUG_ENABLED
--awaiters;
#endif
}
_ALWAYS_INLINE_ bool try_wait() const {
std::lock_guard lock(mutex);
if (count) {
count--;
return true;
} else {
return false;
}
}
#ifdef DEBUG_ENABLED
~Semaphore() {
// Destroying an std::condition_variable when not all threads waiting on it have been notified
// invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.)
// That means other threads could still be running the body of std::condition_variable::wait()
// but already past the safety checkpoint. That's the case for instance if that function is already
// waiting to lock again.
//
// We will make the rule a bit more restrictive and simpler to understand at the same time: there
// should not be any threads at any stage of the waiting by the time the semaphore is destroyed.
//
// We do so because of the following reasons:
// - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread
// must be completely done by the time the thread controlling it finally destroys the semaphore.
// Therefore, only a coding mistake could make the program run into such a attempt at premature
// destruction of the semaphore.
// - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't
// happen that a thread is trying to destroy a Semaphore while another is still doing whatever with
// it, so the simplification is mostly transparent to script writers.
// - The redefined rule can be checked for failure to meet it, which is what this implementation does.
// This is useful to detect a few cases of potential misuse; namely:
// a) In scripting:
// * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely.
// * The coder is letting the project reach its termination without having cleanly finished threads
// that await on semaphores (or at least, let the usual semaphore-controlled loop exit).
// b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can
// lead to its premature destruction as well.
//
// Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB
// in debug builds.
std::lock_guard lock(mutex);
if (awaiters) {
WARN_PRINT(
"A Semaphore object is being destroyed while one or more threads are still waiting on it.\n"
"Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup.");
// And now, the hacky countermeasure (i.e., leak the condition variable).
new (&condition) THREADING_NAMESPACE::condition_variable();
}
}
#endif
};
#else // No threads.
class Semaphore {
public:
void post(uint32_t p_count = 1) const {}
void wait() const {}
bool try_wait() const {
return true;
}
};
#endif // THREADS_ENABLED
#endif // SEMAPHORE_H