godot/tests/test_main.cpp
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00

297 lines
10 KiB
C++

/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_main.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
#include "tests/core/io/test_image.h"
#include "tests/core/io/test_json.h"
#include "tests/core/io/test_marshalls.h"
#include "tests/core/io/test_pck_packer.h"
#include "tests/core/io/test_resource.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"
#include "tests/core/math/test_basis.h"
#include "tests/core/math/test_color.h"
#include "tests/core/math/test_expression.h"
#include "tests/core/math/test_geometry_2d.h"
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_math.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
#include "tests/core/math/test_vector2.h"
#include "tests/core/math/test_vector2i.h"
#include "tests/core/math/test_vector3.h"
#include "tests/core/math/test_vector3i.h"
#include "tests/core/object/test_class_db.h"
#include "tests/core/object/test_method_bind.h"
#include "tests/core/object/test_object.h"
#include "tests/core/string/test_node_path.h"
#include "tests/core/string/test_string.h"
#include "tests/core/string/test_translation.h"
#include "tests/core/templates/test_command_queue.h"
#include "tests/core/templates/test_list.h"
#include "tests/core/templates/test_local_vector.h"
#include "tests/core/templates/test_lru.h"
#include "tests/core/templates/test_oa_hash_map.h"
#include "tests/core/templates/test_ordered_hash_map.h"
#include "tests/core/templates/test_paged_array.h"
#include "tests/core/templates/test_vector.h"
#include "tests/core/test_crypto.h"
#include "tests/core/test_hashing_context.h"
#include "tests/core/test_time.h"
#include "tests/core/variant/test_array.h"
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_gui.h"
#include "tests/scene/test_path_3d.h"
#include "tests/servers/test_physics_2d.h"
#include "tests/servers/test_physics_3d.h"
#include "tests/servers/test_render.h"
#include "tests/servers/test_shader_lang.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/test_macros.h"
#include "scene/resources/default_theme/default_theme.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
// Convert arguments to Godot's command-line.
List<String> args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args);
// Run custom test tools.
if (test_commands) {
for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
if (args.find(E->key())) {
const TestFunc &test_func = E->get();
test_func();
run_tests = false;
break;
}
}
if (!run_tests) {
delete test_commands;
return 0;
}
}
// Doctest runner.
doctest::Context test_context;
List<String> test_args;
// Clean arguments of "--test" from the args.
for (int x = 0; x < argc; x++) {
String arg = String(argv[x]);
if (arg != "--test") {
test_args.push_back(arg);
}
}
if (test_args.size() > 0) {
// Convert Godot command line arguments back to standard arguments.
char **doctest_args = new char *[test_args.size()];
for (int x = 0; x < test_args.size(); x++) {
// Operation to convert Godot string to non wchar string.
CharString cs = test_args[x].utf8();
const char *str = cs.get_data();
// Allocate the string copy.
doctest_args[x] = new char[strlen(str) + 1];
// Copy this into memory.
memcpy(doctest_args[x], str, strlen(str) + 1);
}
test_context.applyCommandLine(test_args.size(), doctest_args);
for (int x = 0; x < test_args.size(); x++) {
delete[] doctest_args[x];
}
delete[] doctest_args;
}
return test_context.run();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
SignalWatcher *signal_watcher = nullptr;
PhysicsServer3D *physics_3d_server = nullptr;
PhysicsServer2D *physics_2d_server = nullptr;
NavigationServer3D *navigation_3d_server = nullptr;
NavigationServer2D *navigation_2d_server = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
SignalWatcher::get_singleton()->_clear_signals();
String name = String(p_in.m_name);
if (name.find("[SceneTree]") != -1) {
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
memnew(MessageQueue);
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
break;
}
}
memnew(RenderingServerDefault());
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
physics_3d_server = PhysicsServer3DManager::new_default_server();
physics_3d_server->init();
physics_2d_server = PhysicsServer2DManager::new_default_server();
physics_2d_server->init();
navigation_3d_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
memnew(InputMap);
InputMap::get_singleton()->load_default();
make_default_theme(1.0, Ref<Font>());
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
return;
}
}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
if (SceneTree::get_singleton()) {
SceneTree::get_singleton()->finalize();
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (SceneTree::get_singleton()) {
memdelete(SceneTree::get_singleton());
}
clear_default_theme();
if (navigation_3d_server) {
memdelete(navigation_3d_server);
navigation_3d_server = nullptr;
}
if (navigation_2d_server) {
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
}
if (physics_3d_server) {
physics_3d_server->finish();
memdelete(physics_3d_server);
physics_3d_server = nullptr;
}
if (physics_2d_server) {
physics_2d_server->finish();
memdelete(physics_2d_server);
physics_2d_server = nullptr;
}
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_variables_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}
if (DisplayServer::get_singleton()) {
memdelete(DisplayServer::get_singleton());
}
if (InputMap::get_singleton()) {
memdelete(InputMap::get_singleton());
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
memdelete(MessageQueue::get_singleton());
}
}
void test_run_start() override {
signal_watcher = memnew(SignalWatcher);
}
void test_run_end(const doctest::TestRunStats &) override {
memdelete(signal_watcher);
}
void test_case_reenter(const doctest::TestCaseData &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
void subcase_start(const doctest::SubcaseSignature &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
void report_query(const doctest::QueryData &) override {}
void test_case_exception(const doctest::TestCaseException &) override {}
void subcase_end() override {}
void log_assert(const doctest::AssertData &in) override {}
void log_message(const doctest::MessageData &) override {}
void test_case_skipped(const doctest::TestCaseData &) override {}
};
REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);