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https://github.com/godotengine/godot
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30 lines
1.8 KiB
XML
30 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRTracker" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A tracked object.
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</brief_description>
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<description>
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This object is the base of all XR trackers.
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</description>
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<tutorials>
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<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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</tutorials>
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<members>
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<member name="description" type="String" setter="set_tracker_desc" getter="get_tracker_desc" default="""">
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The description of this tracker.
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</member>
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<member name="name" type="StringName" setter="set_tracker_name" getter="get_tracker_name" default="&"Unknown"">
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The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the [XRInterface] to implement if applicable:
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- [code]head[/code] identifies the [XRPositionalTracker] of the players head
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- [code]left_hand[/code] identifies the [XRControllerTracker] in the players left hand
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- [code]right_hand[/code] identifies the [XRControllerTracker] in the players right hand
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- [code]/user/hand_tracker/left[/code] identifies the [XRHandTracker] for the players left hand
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- [code]/user/hand_tracker/right[/code] identifies the [XRHandTracker] for the players right hand
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- [code]/user/body_tracker[/code] identifies the [XRBodyTracker] for the players body
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- [code]/user/face_tracker[/code] identifies the [XRFaceTracker] for the players face
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</member>
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<member name="type" type="int" setter="set_tracker_type" getter="get_tracker_type" enum="XRServer.TrackerType" default="128">
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The type of tracker.
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</member>
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</members>
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</class>
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