mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
16 lines
709 B
XML
16 lines
709 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 4D vector constant to be used within the visual shader graph.
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</brief_description>
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<description>
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A constant 4D vector, which can be used as an input node.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
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A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
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</member>
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</members>
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</class>
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