mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
39 lines
1.3 KiB
XML
39 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Clamps a value within the visual shader graph.
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</brief_description>
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<description>
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Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_INT" value="1" enum="OpType">
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An integer scalar.
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</constant>
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<constant name="OP_TYPE_UINT" value="2" enum="OpType">
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An unsigned integer scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="6" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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