mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextServerDummy" inherits="TextServerExtension" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A dummy text server that can't render text or manage fonts.
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</brief_description>
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<description>
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A dummy [TextServer] interface that doesn't do anything. Useful for freeing up memory when rendering text is not needed, as text servers are resource-intensive. It can also be used for performance comparisons in complex GUIs to check the impact of text rendering.
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A dummy text server is always available at the start of a project. Here's how to access it:
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[codeblock]
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var dummy_text_server = TextServerManager.find_interface("Dummy")
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if dummy_text_server != null:
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TextServerManager.set_primary_interface(dummy_text_server)
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# If the other text servers are unneeded, they can be removed:
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for i in TextServerManager.get_interface_count():
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var text_server = TextServerManager.get_interface(i)
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if text_server != dummy_text_server:
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TextServerManager.remove_interface(text_server)
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[/codeblock]
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The command line argument [code]--text-driver Dummy[/code] (case-sensitive) can be used to force the "Dummy" [TextServer] on any project.
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</description>
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<tutorials>
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</tutorials>
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</class>
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