mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
19 lines
891 B
XML
19 lines
891 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImageFormatLoader" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class to add support for specific image formats.
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</brief_description>
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<description>
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The engine supports multiple image formats out of the box (PNG, SVG, JPEG, WebP to name a few), but you can choose to implement support for additional image formats by extending [ImageFormatLoaderExtension].
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</description>
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<tutorials>
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</tutorials>
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<constants>
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<constant name="FLAG_NONE" value="0" enum="LoaderFlags" is_bitfield="true">
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</constant>
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<constant name="FLAG_FORCE_LINEAR" value="1" enum="LoaderFlags" is_bitfield="true">
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</constant>
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<constant name="FLAG_CONVERT_COLORS" value="2" enum="LoaderFlags" is_bitfield="true">
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</constant>
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</constants>
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</class>
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