mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
c83718624f
Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
48 lines
3 KiB
XML
48 lines
3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
An input animation for an [AnimationNodeBlendTree].
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
|
|
<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&""">
|
|
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
|
|
</member>
|
|
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode">
|
|
If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value.
|
|
</member>
|
|
<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
|
|
Determines the playback direction of the animation.
|
|
</member>
|
|
<member name="start_offset" type="float" setter="set_start_offset" getter="get_start_offset">
|
|
If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation.
|
|
This is useful for adjusting which foot steps first in 3D walking animations.
|
|
</member>
|
|
<member name="stretch_time_scale" type="bool" setter="set_stretch_time_scale" getter="is_stretching_time_scale">
|
|
If [code]true[/code], scales the time so that the length specified in [member timeline_length] is one cycle.
|
|
This is useful for matching the periods of walking and running animations.
|
|
If [code]false[/code], the original animation length is respected. If you set the loop to [member loop_mode], the animation will loop in [member timeline_length].
|
|
</member>
|
|
<member name="timeline_length" type="float" setter="set_timeline_length" getter="get_timeline_length">
|
|
If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation.
|
|
</member>
|
|
<member name="use_custom_timeline" type="bool" setter="set_use_custom_timeline" getter="is_using_custom_timeline" default="false">
|
|
If [code]true[/code], [AnimationNode] provides an animation based on the [Animation] resource with some parameters adjusted.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
|
|
Plays animation in forward direction.
|
|
</constant>
|
|
<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
|
|
Plays animation in backward direction.
|
|
</constant>
|
|
</constants>
|
|
</class>
|