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![Rémi Verschelde](/assets/img/avatar_default.png)
Removes miniz as a bundled dependency, relies on our own zlib instead. Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
41 lines
1.1 KiB
Python
41 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_tinyexr = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Not unbundled for now as they are not commonly available as shared library
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thirdparty_dir = "#thirdparty/tinyexr/"
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thirdparty_sources = [
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"tinyexr.cc",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_tinyexr.Prepend(CPPPATH=[thirdparty_dir])
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# Enable threaded loading with C++11.
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env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
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# miniz is an external dependency, we could add it but we can instead rely
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# on our existing bundled zlib.
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env_tinyexr.Append(CPPDEFINES=[("TINYEXR_USE_MINIZ", 0)])
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env_thirdparty = env_tinyexr.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_tinyexr.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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