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compression.cpp
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Enable building against system zstd.
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2017-09-23 23:46:47 -04:00 |
compression.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
config_file.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
config_file.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
file_access_buffered.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
file_access_buffered.h
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
file_access_buffered_fa.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_compressed.cpp
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_compressed.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_encrypted.cpp
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Remove junk output
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2017-10-13 12:40:19 +07:00 |
file_access_encrypted.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_memory.cpp
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_memory.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_network.cpp
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_network.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_pack.cpp
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_pack.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_zip.cpp
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
file_access_zip.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
http_client.cpp
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Fixed a bug where ssl would force validation even though you told it not to.
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2017-10-03 13:53:23 -05:00 |
http_client.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
image_loader.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
image_loader.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
ip.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
ip.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
ip_address.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
ip_address.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
json.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
json.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
logger.cpp
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Fix rotated logger naming and backup deletion
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2017-10-20 10:34:46 +07:00 |
logger.h
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Extract logging logic
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2017-09-25 16:19:21 +07:00 |
marshalls.cpp
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Fix binary marshalling of Objects
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2017-10-08 20:13:46 +02:00 |
marshalls.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
networked_multiplayer_peer.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
networked_multiplayer_peer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
packet_peer.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
packet_peer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
packet_peer_udp.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
packet_peer_udp.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pck_packer.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
pck_packer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
resource_format_binary.cpp
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Cleanup unnecessary debug prints
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2017-10-21 20:41:07 +02:00 |
resource_format_binary.h
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Fix unused variable warnings
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2017-09-08 15:03:53 +02:00 |
resource_import.cpp
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fixed the OS.has_feature() API, and added support for 32 and 64.
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2017-10-03 17:36:14 -03:00 |
resource_import.h
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Fix import order, so scenes are imported after textures.
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2017-09-20 21:04:20 -03:00 |
resource_loader.cpp
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Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
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2017-10-05 15:34:34 -03:00 |
resource_loader.h
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Fix import order, so scenes are imported after textures.
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2017-09-20 21:04:20 -03:00 |
resource_saver.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
resource_saver.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
SCsub
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Update zstd to 1.3.2.
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2017-10-26 16:41:47 -04:00 |
stream_peer.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
stream_peer.h
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
stream_peer_ssl.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
stream_peer_ssl.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
stream_peer_tcp.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
stream_peer_tcp.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
tcp_server.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
tcp_server.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
translation_loader_po.cpp
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Fix use of unitialized variables
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2017-09-02 01:59:26 +02:00 |
translation_loader_po.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
xml_parser.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
xml_parser.h
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Fix signed and unsigned comparisons
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2017-09-01 08:13:12 +02:00 |
zip_io.h
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |