godot/core/io
2017-10-26 16:41:47 -04:00
..
compression.cpp Enable building against system zstd. 2017-09-23 23:46:47 -04:00
compression.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_buffered.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered_fa.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_compressed.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_compressed.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_encrypted.cpp Remove junk output 2017-10-13 12:40:19 +07:00
file_access_encrypted.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.h Extract logging logic 2017-09-25 16:19:21 +07:00
http_client.cpp Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
http_client.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logger.cpp Fix rotated logger naming and backup deletion 2017-10-20 10:34:46 +07:00
logger.h Extract logging logic 2017-09-25 16:19:21 +07:00
marshalls.cpp Fix binary marshalling of Objects 2017-10-08 20:13:46 +02:00
marshalls.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pck_packer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
pck_packer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_format_binary.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
resource_format_binary.h Fix unused variable warnings 2017-09-08 15:03:53 +02:00
resource_import.cpp fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
resource_import.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_loader.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
resource_loader.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_saver.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_saver.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Update zstd to 1.3.2. 2017-10-26 16:41:47 -04:00
stream_peer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
translation_loader_po.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
translation_loader_po.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
xml_parser.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
xml_parser.h Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
zip_io.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00