mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
343 lines
7.5 KiB
C++
343 lines
7.5 KiB
C++
#include "input_default.h"
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#include "servers/visual_server.h"
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#include "os/os.h"
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#include "input_map.h"
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void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
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uint64_t tick = OS::get_singleton()->get_ticks_usec();
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uint32_t tdiff = tick-last_tick;
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float delta_t = tdiff / 1000000.0;
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last_tick=tick;
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accum+=p_delta_p;
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accum_t+=delta_t;
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if (accum_t>max_ref_frame*10)
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accum_t=max_ref_frame*10;
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while( accum_t>=min_ref_frame ) {
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float slice_t = min_ref_frame / accum_t;
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Vector2 slice = accum*slice_t;
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accum=accum-slice;
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accum_t-=min_ref_frame;
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speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame);
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}
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}
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void InputDefault::SpeedTrack::reset() {
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last_tick = OS::get_singleton()->get_ticks_usec();
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speed=Vector2();
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accum_t=0;
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}
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InputDefault::SpeedTrack::SpeedTrack() {
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min_ref_frame=0.1;
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max_ref_frame=0.3;
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reset();
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}
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bool InputDefault::is_key_pressed(int p_scancode) {
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_THREAD_SAFE_METHOD_
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return keys_pressed.has(p_scancode);
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}
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bool InputDefault::is_mouse_button_pressed(int p_button) {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask&(1<<p_button))!=0;
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}
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static int _combine_device(int p_value,int p_device) {
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return p_value|(p_device<<20);
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}
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bool InputDefault::is_joy_button_pressed(int p_device, int p_button) {
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_THREAD_SAFE_METHOD_
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return joy_buttons_pressed.has(_combine_device(p_button,p_device));
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}
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bool InputDefault::is_action_pressed(const StringName& p_action) {
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if (custom_action_press.has(p_action))
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return true; //simpler
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const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
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if (!alist)
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return NULL;
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for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
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int device=E->get().device;
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switch(E->get().type) {
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case InputEvent::KEY: {
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const InputEventKey &iek=E->get().key;
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if ((keys_pressed.has(iek.scancode)))
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return true;
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} break;
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case InputEvent::MOUSE_BUTTON: {
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const InputEventMouseButton &iemb=E->get().mouse_button;
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if(mouse_button_mask&(1<<iemb.button_index))
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return true;
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} break;
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case InputEvent::JOYSTICK_BUTTON: {
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const InputEventJoystickButton &iejb=E->get().joy_button;
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int c = _combine_device(iejb.button_index,device);
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if (joy_buttons_pressed.has(c))
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return true;
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} break;
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}
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}
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return false;
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}
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float InputDefault::get_joy_axis(int p_device,int p_axis) {
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_THREAD_SAFE_METHOD_
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int c = _combine_device(p_axis,p_device);
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if (joy_axis.has(c)) {
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return joy_axis[c];
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} else {
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return 0;
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}
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}
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String InputDefault::get_joy_name(int p_idx) {
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_THREAD_SAFE_METHOD_
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return joy_names[p_idx];
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};
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void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
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_THREAD_SAFE_METHOD_
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joy_names[p_idx] = p_connected ? p_name : "";
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emit_signal("joy_connection_changed", p_idx, p_connected);
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};
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Vector3 InputDefault::get_accelerometer() {
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_THREAD_SAFE_METHOD_
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return accelerometer;
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}
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void InputDefault::parse_input_event(const InputEvent& p_event) {
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_THREAD_SAFE_METHOD_
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switch(p_event.type) {
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case InputEvent::KEY: {
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if (p_event.key.echo)
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break;
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if (p_event.key.scancode==0)
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break;
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// print_line(p_event);
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if (p_event.key.pressed)
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keys_pressed.insert(p_event.key.scancode);
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else
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keys_pressed.erase(p_event.key.scancode);
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} break;
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case InputEvent::MOUSE_BUTTON: {
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if (p_event.mouse_button.doubleclick)
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break;
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if (p_event.mouse_button.pressed)
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mouse_button_mask|=(1<<p_event.mouse_button.button_index);
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else
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mouse_button_mask&=~(1<<p_event.mouse_button.button_index);
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if (main_loop && emulate_touch && p_event.mouse_button.button_index==1) {
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InputEventScreenTouch touch_event;
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touch_event.index=0;
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touch_event.pressed=p_event.mouse_button.pressed;
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touch_event.x=p_event.mouse_button.x;
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touch_event.y=p_event.mouse_button.y;
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.screen_touch=touch_event;
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main_loop->input_event(ev);
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}
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} break;
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case InputEvent::MOUSE_MOTION: {
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if (main_loop && emulate_touch && p_event.mouse_motion.button_mask&1) {
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InputEventScreenDrag drag_event;
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drag_event.index=0;
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drag_event.x=p_event.mouse_motion.x;
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drag_event.y=p_event.mouse_motion.y;
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drag_event.relative_x=p_event.mouse_motion.relative_x;
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drag_event.relative_y=p_event.mouse_motion.relative_y;
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drag_event.speed_x=p_event.mouse_motion.speed_x;
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drag_event.speed_y=p_event.mouse_motion.speed_y;
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InputEvent ev;
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ev.type=InputEvent::SCREEN_DRAG;
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ev.screen_drag=drag_event;
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main_loop->input_event(ev);
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}
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} break;
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case InputEvent::JOYSTICK_BUTTON: {
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int c = _combine_device(p_event.joy_button.button_index,p_event.device);
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if (p_event.joy_button.pressed)
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joy_buttons_pressed.insert(c);
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else
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joy_buttons_pressed.erase(c);
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} break;
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case InputEvent::JOYSTICK_MOTION: {
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set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
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} break;
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}
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if (main_loop)
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main_loop->input_event(p_event);
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}
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void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) {
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_THREAD_SAFE_METHOD_
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int c = _combine_device(p_axis,p_device);
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joy_axis[c]=p_value;
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}
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void InputDefault::set_accelerometer(const Vector3& p_accel) {
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_THREAD_SAFE_METHOD_
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accelerometer=p_accel;
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}
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void InputDefault::set_main_loop(MainLoop *p_main_loop) {
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main_loop=p_main_loop;
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}
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void InputDefault::set_mouse_pos(const Point2& p_posf) {
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mouse_speed_track.update(p_posf-mouse_pos);
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mouse_pos=p_posf;
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if (custom_cursor.is_valid()) {
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VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
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}
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}
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Point2 InputDefault::get_mouse_pos() const {
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return mouse_pos;
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}
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Point2 InputDefault::get_mouse_speed() const {
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return mouse_speed_track.speed;
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}
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int InputDefault::get_mouse_button_mask() const {
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return OS::get_singleton()->get_mouse_button_state();
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}
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void InputDefault::warp_mouse_pos(const Vector2& p_to) {
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OS::get_singleton()->warp_mouse_pos(p_to);
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}
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void InputDefault::iteration(float p_step) {
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}
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void InputDefault::action_press(const StringName& p_action) {
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if (custom_action_press.has(p_action)) {
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custom_action_press[p_action]++;
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} else {
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custom_action_press[p_action]=1;
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}
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}
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void InputDefault::action_release(const StringName& p_action){
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ERR_FAIL_COND(!custom_action_press.has(p_action));
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custom_action_press[p_action]--;
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if (custom_action_press[p_action]==0) {
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custom_action_press.erase(p_action);
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}
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}
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void InputDefault::set_emulate_touch(bool p_emulate) {
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emulate_touch=p_emulate;
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}
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bool InputDefault::is_emulating_touchscreen() const {
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return emulate_touch;
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}
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void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot) {
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if (custom_cursor==p_cursor)
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return;
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custom_cursor=p_cursor;
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if (p_cursor.is_null()) {
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set_mouse_mode(MOUSE_MODE_VISIBLE);
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VisualServer::get_singleton()->cursor_set_visible(false);
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} else {
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set_mouse_mode(MOUSE_MODE_HIDDEN);
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VisualServer::get_singleton()->cursor_set_visible(true);
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VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot);
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VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
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}
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}
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void InputDefault::set_mouse_in_window(bool p_in_window) {
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if (custom_cursor.is_valid()) {
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if (p_in_window) {
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set_mouse_mode(MOUSE_MODE_HIDDEN);
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VisualServer::get_singleton()->cursor_set_visible(true);
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} else {
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set_mouse_mode(MOUSE_MODE_VISIBLE);
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VisualServer::get_singleton()->cursor_set_visible(false);
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}
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}
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}
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InputDefault::InputDefault() {
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mouse_button_mask=0;
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emulate_touch=false;
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main_loop=NULL;
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}
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