godot/doc/classes/VisualShaderNodeTexture2DArray.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D texture uniform array to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform sampler2DArray[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
</member>
</members>
</class>