mirror of
https://github.com/godotengine/godot
synced 2024-09-19 15:08:28 +00:00
696346f4cc
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
942 lines
20 KiB
C++
942 lines
20 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2021 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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#include <utility>
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/**
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* @brief Functions for color unquantization.
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*/
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#include "astcenc_internal.h"
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/**
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* @brief Un-blue-contract a color.
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*
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* This function reverses any applied blue contraction.
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*
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* @param input The input color that has been blue-contracted.
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*
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* @return The uncontracted color.
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*/
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static ASTCENC_SIMD_INLINE vint4 uncontract_color(
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vint4 input
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) {
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vmask4 mask(true, true, false, false);
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vint4 bc0 = asr<1>(input + input.lane<2>());
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return select(input, bc0, mask);
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}
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/**
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* @brief Unpack an LDR RGBA color that uses delta encoding.
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*
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* @param input0 The packed endpoint 0 color.
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* @param input1 The packed endpoint 1 color deltas.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgba_delta_unpack(
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vint4 input0,
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vint4 input1,
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vint4& output0,
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vint4& output1
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) {
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// Apply bit transfer
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bit_transfer_signed(input1, input0);
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// Apply blue-uncontraction if needed
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int rgb_sum = hadd_rgb_s(input1);
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input1 = input1 + input0;
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if (rgb_sum < 0)
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{
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input0 = uncontract_color(input0);
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input1 = uncontract_color(input1);
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std::swap(input0, input1);
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}
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output0 = clamp(0, 255, input0);
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output1 = clamp(0, 255, input1);
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}
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/**
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* @brief Unpack an LDR RGB color that uses delta encoding.
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*
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* Output alpha set to 255.
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*
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* @param input0 The packed endpoint 0 color.
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* @param input1 The packed endpoint 1 color deltas.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgb_delta_unpack(
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vint4 input0,
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vint4 input1,
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vint4& output0,
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vint4& output1
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) {
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rgba_delta_unpack(input0, input1, output0, output1);
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output0.set_lane<3>(255);
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output1.set_lane<3>(255);
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}
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/**
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* @brief Unpack an LDR RGBA color that uses direct encoding.
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*
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* @param input0 The packed endpoint 0 color.
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* @param input1 The packed endpoint 1 color.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgba_unpack(
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vint4 input0,
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vint4 input1,
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vint4& output0,
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vint4& output1
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) {
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// Apply blue-uncontraction if needed
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if (hadd_rgb_s(input0) > hadd_rgb_s(input1))
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{
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input0 = uncontract_color(input0);
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input1 = uncontract_color(input1);
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std::swap(input0, input1);
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}
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output0 = input0;
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output1 = input1;
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}
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/**
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* @brief Unpack an LDR RGB color that uses direct encoding.
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*
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* Output alpha set to 255.
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*
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* @param input0 The packed endpoint 0 color.
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* @param input1 The packed endpoint 1 color.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgb_unpack(
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vint4 input0,
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vint4 input1,
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vint4& output0,
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vint4& output1
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) {
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rgba_unpack(input0, input1, output0, output1);
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output0.set_lane<3>(255);
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output1.set_lane<3>(255);
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}
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/**
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* @brief Unpack an LDR RGBA color that uses scaled encoding.
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*
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* Note only the RGB channels use the scaled encoding, alpha uses direct.
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*
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* @param input0 The packed endpoint 0 color.
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* @param alpha1 The packed endpoint 1 alpha value.
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* @param scale The packed quantized scale.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgb_scale_alpha_unpack(
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vint4 input0,
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uint8_t alpha1,
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uint8_t scale,
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vint4& output0,
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vint4& output1
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) {
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output1 = input0;
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output1.set_lane<3>(alpha1);
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output0 = asr<8>(input0 * scale);
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output0.set_lane<3>(input0.lane<3>());
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}
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/**
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* @brief Unpack an LDR RGB color that uses scaled encoding.
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*
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* Output alpha is 255.
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*
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* @param input0 The packed endpoint 0 color.
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* @param scale The packed scale.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void rgb_scale_unpack(
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vint4 input0,
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int scale,
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vint4& output0,
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vint4& output1
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) {
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output1 = input0;
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output1.set_lane<3>(255);
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output0 = asr<8>(input0 * scale);
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output0.set_lane<3>(255);
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}
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/**
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* @brief Unpack an LDR L color that uses direct encoding.
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*
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* Output alpha is 255.
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*
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* @param input The packed endpoints.
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void luminance_unpack(
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const uint8_t input[2],
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vint4& output0,
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vint4& output1
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) {
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int lum0 = input[0];
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int lum1 = input[1];
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output0 = vint4(lum0, lum0, lum0, 255);
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output1 = vint4(lum1, lum1, lum1, 255);
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}
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/**
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* @brief Unpack an LDR L color that uses delta encoding.
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*
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* Output alpha is 255.
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*
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* @param input The packed endpoints (L0, L1).
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void luminance_delta_unpack(
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const uint8_t input[2],
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vint4& output0,
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vint4& output1
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) {
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int v0 = input[0];
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int v1 = input[1];
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int l0 = (v0 >> 2) | (v1 & 0xC0);
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int l1 = l0 + (v1 & 0x3F);
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l1 = astc::min(l1, 255);
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output0 = vint4(l0, l0, l0, 255);
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output1 = vint4(l1, l1, l1, 255);
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}
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/**
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* @brief Unpack an LDR LA color that uses direct encoding.
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*
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* @param input The packed endpoints (L0, L1, A0, A1).
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void luminance_alpha_unpack(
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const uint8_t input[4],
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vint4& output0,
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vint4& output1
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) {
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int lum0 = input[0];
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int lum1 = input[1];
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int alpha0 = input[2];
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int alpha1 = input[3];
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output0 = vint4(lum0, lum0, lum0, alpha0);
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output1 = vint4(lum1, lum1, lum1, alpha1);
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}
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/**
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* @brief Unpack an LDR LA color that uses delta encoding.
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*
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* @param input The packed endpoints (L0, L1, A0, A1).
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void luminance_alpha_delta_unpack(
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const uint8_t input[4],
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vint4& output0,
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vint4& output1
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) {
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int lum0 = input[0];
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int lum1 = input[1];
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int alpha0 = input[2];
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int alpha1 = input[3];
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lum0 |= (lum1 & 0x80) << 1;
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alpha0 |= (alpha1 & 0x80) << 1;
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lum1 &= 0x7F;
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alpha1 &= 0x7F;
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if (lum1 & 0x40)
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{
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lum1 -= 0x80;
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}
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if (alpha1 & 0x40)
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{
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alpha1 -= 0x80;
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}
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lum0 >>= 1;
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lum1 >>= 1;
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alpha0 >>= 1;
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alpha1 >>= 1;
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lum1 += lum0;
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alpha1 += alpha0;
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lum1 = astc::clamp(lum1, 0, 255);
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alpha1 = astc::clamp(alpha1, 0, 255);
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output0 = vint4(lum0, lum0, lum0, alpha0);
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output1 = vint4(lum1, lum1, lum1, alpha1);
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}
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/**
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* @brief Unpack an HDR RGB + offset encoding.
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*
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* @param input The packed endpoints (packed and modal).
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void hdr_rgbo_unpack(
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const uint8_t input[4],
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vint4& output0,
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vint4& output1
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) {
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int v0 = input[0];
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int v1 = input[1];
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int v2 = input[2];
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int v3 = input[3];
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int modeval = ((v0 & 0xC0) >> 6) | (((v1 & 0x80) >> 7) << 2) | (((v2 & 0x80) >> 7) << 3);
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int majcomp;
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int mode;
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if ((modeval & 0xC) != 0xC)
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{
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majcomp = modeval >> 2;
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mode = modeval & 3;
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}
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else if (modeval != 0xF)
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{
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majcomp = modeval & 3;
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mode = 4;
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}
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else
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{
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majcomp = 0;
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mode = 5;
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}
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int red = v0 & 0x3F;
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int green = v1 & 0x1F;
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int blue = v2 & 0x1F;
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int scale = v3 & 0x1F;
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int bit0 = (v1 >> 6) & 1;
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int bit1 = (v1 >> 5) & 1;
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int bit2 = (v2 >> 6) & 1;
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int bit3 = (v2 >> 5) & 1;
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int bit4 = (v3 >> 7) & 1;
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int bit5 = (v3 >> 6) & 1;
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int bit6 = (v3 >> 5) & 1;
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int ohcomp = 1 << mode;
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if (ohcomp & 0x30)
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green |= bit0 << 6;
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if (ohcomp & 0x3A)
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green |= bit1 << 5;
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if (ohcomp & 0x30)
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blue |= bit2 << 6;
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if (ohcomp & 0x3A)
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blue |= bit3 << 5;
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if (ohcomp & 0x3D)
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scale |= bit6 << 5;
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if (ohcomp & 0x2D)
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scale |= bit5 << 6;
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if (ohcomp & 0x04)
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scale |= bit4 << 7;
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if (ohcomp & 0x3B)
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red |= bit4 << 6;
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if (ohcomp & 0x04)
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red |= bit3 << 6;
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if (ohcomp & 0x10)
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red |= bit5 << 7;
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if (ohcomp & 0x0F)
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red |= bit2 << 7;
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if (ohcomp & 0x05)
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red |= bit1 << 8;
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if (ohcomp & 0x0A)
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red |= bit0 << 8;
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if (ohcomp & 0x05)
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red |= bit0 << 9;
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if (ohcomp & 0x02)
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red |= bit6 << 9;
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if (ohcomp & 0x01)
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red |= bit3 << 10;
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if (ohcomp & 0x02)
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red |= bit5 << 10;
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// expand to 12 bits.
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static const int shamts[6] { 1, 1, 2, 3, 4, 5 };
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int shamt = shamts[mode];
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red <<= shamt;
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green <<= shamt;
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blue <<= shamt;
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scale <<= shamt;
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// on modes 0 to 4, the values stored for "green" and "blue" are differentials,
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// not absolute values.
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if (mode != 5)
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{
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green = red - green;
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blue = red - blue;
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}
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// switch around components.
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int temp;
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switch (majcomp)
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{
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case 1:
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temp = red;
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red = green;
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green = temp;
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break;
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case 2:
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temp = red;
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red = blue;
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blue = temp;
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break;
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default:
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break;
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}
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int red0 = red - scale;
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int green0 = green - scale;
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int blue0 = blue - scale;
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// clamp to [0,0xFFF].
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if (red < 0)
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red = 0;
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if (green < 0)
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green = 0;
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if (blue < 0)
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blue = 0;
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if (red0 < 0)
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red0 = 0;
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if (green0 < 0)
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green0 = 0;
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if (blue0 < 0)
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blue0 = 0;
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output0 = vint4(red0 << 4, green0 << 4, blue0 << 4, 0x7800);
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output1 = vint4(red << 4, green << 4, blue << 4, 0x7800);
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}
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/**
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* @brief Unpack an HDR RGB direct encoding.
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*
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* @param input The packed endpoints (packed and modal).
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* @param[out] output0 The unpacked endpoint 0 color.
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* @param[out] output1 The unpacked endpoint 1 color.
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*/
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static void hdr_rgb_unpack(
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const uint8_t input[6],
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vint4& output0,
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vint4& output1
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) {
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int v0 = input[0];
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int v1 = input[1];
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int v2 = input[2];
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int v3 = input[3];
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int v4 = input[4];
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int v5 = input[5];
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// extract all the fixed-placement bitfields
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int modeval = ((v1 & 0x80) >> 7) | (((v2 & 0x80) >> 7) << 1) | (((v3 & 0x80) >> 7) << 2);
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int majcomp = ((v4 & 0x80) >> 7) | (((v5 & 0x80) >> 7) << 1);
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if (majcomp == 3)
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{
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output0 = vint4(v0 << 8, v2 << 8, (v4 & 0x7F) << 9, 0x7800);
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output1 = vint4(v1 << 8, v3 << 8, (v5 & 0x7F) << 9, 0x7800);
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return;
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}
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int a = v0 | ((v1 & 0x40) << 2);
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int b0 = v2 & 0x3f;
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int b1 = v3 & 0x3f;
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int c = v1 & 0x3f;
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int d0 = v4 & 0x7f;
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int d1 = v5 & 0x7f;
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// get hold of the number of bits in 'd0' and 'd1'
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static const int dbits_tab[8] { 7, 6, 7, 6, 5, 6, 5, 6 };
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int dbits = dbits_tab[modeval];
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// extract six variable-placement bits
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int bit0 = (v2 >> 6) & 1;
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int bit1 = (v3 >> 6) & 1;
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int bit2 = (v4 >> 6) & 1;
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int bit3 = (v5 >> 6) & 1;
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int bit4 = (v4 >> 5) & 1;
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int bit5 = (v5 >> 5) & 1;
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// and prepend the variable-placement bits depending on mode.
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int ohmod = 1 << modeval; // one-hot-mode
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if (ohmod & 0xA4)
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a |= bit0 << 9;
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if (ohmod & 0x8)
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a |= bit2 << 9;
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if (ohmod & 0x50)
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a |= bit4 << 9;
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if (ohmod & 0x50)
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a |= bit5 << 10;
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if (ohmod & 0xA0)
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a |= bit1 << 10;
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if (ohmod & 0xC0)
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a |= bit2 << 11;
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if (ohmod & 0x4)
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c |= bit1 << 6;
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if (ohmod & 0xE8)
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c |= bit3 << 6;
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if (ohmod & 0x20)
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c |= bit2 << 7;
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if (ohmod & 0x5B)
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{
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b0 |= bit0 << 6;
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b1 |= bit1 << 6;
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}
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if (ohmod & 0x12)
|
|
{
|
|
b0 |= bit2 << 7;
|
|
b1 |= bit3 << 7;
|
|
}
|
|
|
|
if (ohmod & 0xAF)
|
|
{
|
|
d0 |= bit4 << 5;
|
|
d1 |= bit5 << 5;
|
|
}
|
|
|
|
if (ohmod & 0x5)
|
|
{
|
|
d0 |= bit2 << 6;
|
|
d1 |= bit3 << 6;
|
|
}
|
|
|
|
// sign-extend 'd0' and 'd1'
|
|
// note: this code assumes that signed right-shift actually sign-fills, not zero-fills.
|
|
int32_t d0x = d0;
|
|
int32_t d1x = d1;
|
|
int sx_shamt = 32 - dbits;
|
|
d0x <<= sx_shamt;
|
|
d0x >>= sx_shamt;
|
|
d1x <<= sx_shamt;
|
|
d1x >>= sx_shamt;
|
|
d0 = d0x;
|
|
d1 = d1x;
|
|
|
|
// expand all values to 12 bits, with left-shift as needed.
|
|
int val_shamt = (modeval >> 1) ^ 3;
|
|
a <<= val_shamt;
|
|
b0 <<= val_shamt;
|
|
b1 <<= val_shamt;
|
|
c <<= val_shamt;
|
|
d0 <<= val_shamt;
|
|
d1 <<= val_shamt;
|
|
|
|
// then compute the actual color values.
|
|
int red1 = a;
|
|
int green1 = a - b0;
|
|
int blue1 = a - b1;
|
|
int red0 = a - c;
|
|
int green0 = a - b0 - c - d0;
|
|
int blue0 = a - b1 - c - d1;
|
|
|
|
// clamp the color components to [0,2^12 - 1]
|
|
red0 = astc::clamp(red0, 0, 4095);
|
|
green0 = astc::clamp(green0, 0, 4095);
|
|
blue0 = astc::clamp(blue0, 0, 4095);
|
|
|
|
red1 = astc::clamp(red1, 0, 4095);
|
|
green1 = astc::clamp(green1, 0, 4095);
|
|
blue1 = astc::clamp(blue1, 0, 4095);
|
|
|
|
// switch around the color components
|
|
int temp0, temp1;
|
|
switch (majcomp)
|
|
{
|
|
case 1: // switch around red and green
|
|
temp0 = red0;
|
|
temp1 = red1;
|
|
red0 = green0;
|
|
red1 = green1;
|
|
green0 = temp0;
|
|
green1 = temp1;
|
|
break;
|
|
case 2: // switch around red and blue
|
|
temp0 = red0;
|
|
temp1 = red1;
|
|
red0 = blue0;
|
|
red1 = blue1;
|
|
blue0 = temp0;
|
|
blue1 = temp1;
|
|
break;
|
|
case 0: // no switch
|
|
break;
|
|
}
|
|
|
|
output0 = vint4(red0 << 4, green0 << 4, blue0 << 4, 0x7800);
|
|
output1 = vint4(red1 << 4, green1 << 4, blue1 << 4, 0x7800);
|
|
}
|
|
|
|
/**
|
|
* @brief Unpack an HDR RGB + LDR A direct encoding.
|
|
*
|
|
* @param input The packed endpoints (packed and modal).
|
|
* @param[out] output0 The unpacked endpoint 0 color.
|
|
* @param[out] output1 The unpacked endpoint 1 color.
|
|
*/
|
|
static void hdr_rgb_ldr_alpha_unpack(
|
|
const uint8_t input[8],
|
|
vint4& output0,
|
|
vint4& output1
|
|
) {
|
|
hdr_rgb_unpack(input, output0, output1);
|
|
|
|
int v6 = input[6];
|
|
int v7 = input[7];
|
|
output0.set_lane<3>(v6);
|
|
output1.set_lane<3>(v7);
|
|
}
|
|
|
|
/**
|
|
* @brief Unpack an HDR L (small range) direct encoding.
|
|
*
|
|
* @param input The packed endpoints (packed and modal).
|
|
* @param[out] output0 The unpacked endpoint 0 color.
|
|
* @param[out] output1 The unpacked endpoint 1 color.
|
|
*/
|
|
static void hdr_luminance_small_range_unpack(
|
|
const uint8_t input[2],
|
|
vint4& output0,
|
|
vint4& output1
|
|
) {
|
|
int v0 = input[0];
|
|
int v1 = input[1];
|
|
|
|
int y0, y1;
|
|
if (v0 & 0x80)
|
|
{
|
|
y0 = ((v1 & 0xE0) << 4) | ((v0 & 0x7F) << 2);
|
|
y1 = (v1 & 0x1F) << 2;
|
|
}
|
|
else
|
|
{
|
|
y0 = ((v1 & 0xF0) << 4) | ((v0 & 0x7F) << 1);
|
|
y1 = (v1 & 0xF) << 1;
|
|
}
|
|
|
|
y1 += y0;
|
|
if (y1 > 0xFFF)
|
|
{
|
|
y1 = 0xFFF;
|
|
}
|
|
|
|
output0 = vint4(y0 << 4, y0 << 4, y0 << 4, 0x7800);
|
|
output1 = vint4(y1 << 4, y1 << 4, y1 << 4, 0x7800);
|
|
}
|
|
|
|
/**
|
|
* @brief Unpack an HDR L (large range) direct encoding.
|
|
*
|
|
* @param input The packed endpoints (packed and modal).
|
|
* @param[out] output0 The unpacked endpoint 0 color.
|
|
* @param[out] output1 The unpacked endpoint 1 color.
|
|
*/
|
|
static void hdr_luminance_large_range_unpack(
|
|
const uint8_t input[2],
|
|
vint4& output0,
|
|
vint4& output1
|
|
) {
|
|
int v0 = input[0];
|
|
int v1 = input[1];
|
|
|
|
int y0, y1;
|
|
if (v1 >= v0)
|
|
{
|
|
y0 = v0 << 4;
|
|
y1 = v1 << 4;
|
|
}
|
|
else
|
|
{
|
|
y0 = (v1 << 4) + 8;
|
|
y1 = (v0 << 4) - 8;
|
|
}
|
|
|
|
output0 = vint4(y0 << 4, y0 << 4, y0 << 4, 0x7800);
|
|
output1 = vint4(y1 << 4, y1 << 4, y1 << 4, 0x7800);
|
|
}
|
|
|
|
/**
|
|
* @brief Unpack an HDR A direct encoding.
|
|
*
|
|
* @param input The packed endpoints (packed and modal).
|
|
* @param[out] output0 The unpacked endpoint 0 color.
|
|
* @param[out] output1 The unpacked endpoint 1 color.
|
|
*/
|
|
static void hdr_alpha_unpack(
|
|
const uint8_t input[2],
|
|
int& output0,
|
|
int& output1
|
|
) {
|
|
|
|
int v6 = input[0];
|
|
int v7 = input[1];
|
|
|
|
int selector = ((v6 >> 7) & 1) | ((v7 >> 6) & 2);
|
|
v6 &= 0x7F;
|
|
v7 &= 0x7F;
|
|
if (selector == 3)
|
|
{
|
|
output0 = v6 << 5;
|
|
output1 = v7 << 5;
|
|
}
|
|
else
|
|
{
|
|
v6 |= (v7 << (selector + 1)) & 0x780;
|
|
v7 &= (0x3f >> selector);
|
|
v7 ^= 32 >> selector;
|
|
v7 -= 32 >> selector;
|
|
v6 <<= (4 - selector);
|
|
v7 <<= (4 - selector);
|
|
v7 += v6;
|
|
|
|
if (v7 < 0)
|
|
{
|
|
v7 = 0;
|
|
}
|
|
else if (v7 > 0xFFF)
|
|
{
|
|
v7 = 0xFFF;
|
|
}
|
|
|
|
output0 = v6;
|
|
output1 = v7;
|
|
}
|
|
|
|
output0 <<= 4;
|
|
output1 <<= 4;
|
|
}
|
|
|
|
/**
|
|
* @brief Unpack an HDR RGBA direct encoding.
|
|
*
|
|
* @param input The packed endpoints (packed and modal).
|
|
* @param[out] output0 The unpacked endpoint 0 color.
|
|
* @param[out] output1 The unpacked endpoint 1 color.
|
|
*/
|
|
static void hdr_rgb_hdr_alpha_unpack(
|
|
const uint8_t input[8],
|
|
vint4& output0,
|
|
vint4& output1
|
|
) {
|
|
hdr_rgb_unpack(input, output0, output1);
|
|
|
|
int alpha0, alpha1;
|
|
hdr_alpha_unpack(input + 6, alpha0, alpha1);
|
|
|
|
output0.set_lane<3>(alpha0);
|
|
output1.set_lane<3>(alpha1);
|
|
}
|
|
|
|
/* See header for documentation. */
|
|
void unpack_color_endpoints(
|
|
astcenc_profile decode_mode,
|
|
int format,
|
|
const uint8_t* input,
|
|
bool& rgb_hdr,
|
|
bool& alpha_hdr,
|
|
vint4& output0,
|
|
vint4& output1
|
|
) {
|
|
// Assume no NaNs and LDR endpoints unless set later
|
|
rgb_hdr = false;
|
|
alpha_hdr = false;
|
|
|
|
bool alpha_hdr_default = false;
|
|
|
|
switch (format)
|
|
{
|
|
case FMT_LUMINANCE:
|
|
luminance_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_LUMINANCE_DELTA:
|
|
luminance_delta_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_HDR_LUMINANCE_SMALL_RANGE:
|
|
rgb_hdr = true;
|
|
alpha_hdr_default = true;
|
|
hdr_luminance_small_range_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_HDR_LUMINANCE_LARGE_RANGE:
|
|
rgb_hdr = true;
|
|
alpha_hdr_default = true;
|
|
hdr_luminance_large_range_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_LUMINANCE_ALPHA:
|
|
luminance_alpha_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_LUMINANCE_ALPHA_DELTA:
|
|
luminance_alpha_delta_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_RGB_SCALE:
|
|
{
|
|
vint4 input0q(input[0], input[1], input[2], 0);
|
|
uint8_t scale = input[3];
|
|
rgb_scale_unpack(input0q, scale, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_RGB_SCALE_ALPHA:
|
|
{
|
|
vint4 input0q(input[0], input[1], input[2], input[4]);
|
|
uint8_t alpha1q = input[5];
|
|
uint8_t scaleq = input[3];
|
|
rgb_scale_alpha_unpack(input0q, alpha1q, scaleq, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_HDR_RGB_SCALE:
|
|
rgb_hdr = true;
|
|
alpha_hdr_default = true;
|
|
hdr_rgbo_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_RGB:
|
|
{
|
|
vint4 input0q(input[0], input[2], input[4], 0);
|
|
vint4 input1q(input[1], input[3], input[5], 0);
|
|
rgb_unpack(input0q, input1q, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_RGB_DELTA:
|
|
{
|
|
vint4 input0q(input[0], input[2], input[4], 0);
|
|
vint4 input1q(input[1], input[3], input[5], 0);
|
|
rgb_delta_unpack(input0q, input1q, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_HDR_RGB:
|
|
rgb_hdr = true;
|
|
alpha_hdr_default = true;
|
|
hdr_rgb_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_RGBA:
|
|
{
|
|
vint4 input0q(input[0], input[2], input[4], input[6]);
|
|
vint4 input1q(input[1], input[3], input[5], input[7]);
|
|
rgba_unpack(input0q, input1q, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_RGBA_DELTA:
|
|
{
|
|
vint4 input0q(input[0], input[2], input[4], input[6]);
|
|
vint4 input1q(input[1], input[3], input[5], input[7]);
|
|
rgba_delta_unpack(input0q, input1q, output0, output1);
|
|
}
|
|
break;
|
|
|
|
case FMT_HDR_RGB_LDR_ALPHA:
|
|
rgb_hdr = true;
|
|
hdr_rgb_ldr_alpha_unpack(input, output0, output1);
|
|
break;
|
|
|
|
case FMT_HDR_RGBA:
|
|
rgb_hdr = true;
|
|
alpha_hdr = true;
|
|
hdr_rgb_hdr_alpha_unpack(input, output0, output1);
|
|
break;
|
|
}
|
|
|
|
// Assign a correct default alpha
|
|
if (alpha_hdr_default)
|
|
{
|
|
if (decode_mode == ASTCENC_PRF_HDR)
|
|
{
|
|
output0.set_lane<3>(0x7800);
|
|
output1.set_lane<3>(0x7800);
|
|
alpha_hdr = true;
|
|
}
|
|
else
|
|
{
|
|
output0.set_lane<3>(0x00FF);
|
|
output1.set_lane<3>(0x00FF);
|
|
alpha_hdr = false;
|
|
}
|
|
}
|
|
|
|
vint4 ldr_scale(257);
|
|
vint4 hdr_scale(1);
|
|
vint4 output_scale = ldr_scale;
|
|
|
|
// An LDR profile image
|
|
if ((decode_mode == ASTCENC_PRF_LDR) ||
|
|
(decode_mode == ASTCENC_PRF_LDR_SRGB))
|
|
{
|
|
// Also matches HDR alpha, as cannot have HDR alpha without HDR RGB
|
|
if (rgb_hdr == true)
|
|
{
|
|
output0 = vint4(0xFF00, 0x0000, 0xFF00, 0xFF00);
|
|
output1 = vint4(0xFF00, 0x0000, 0xFF00, 0xFF00);
|
|
output_scale = hdr_scale;
|
|
|
|
rgb_hdr = false;
|
|
alpha_hdr = false;
|
|
}
|
|
}
|
|
// An HDR profile image
|
|
else
|
|
{
|
|
vmask4 hdr_lanes(rgb_hdr, rgb_hdr, rgb_hdr, alpha_hdr);
|
|
output_scale = select(ldr_scale, hdr_scale, hdr_lanes);
|
|
}
|
|
|
|
output0 = output0 * output_scale;
|
|
output1 = output1 * output_scale;
|
|
}
|