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mirror of https://github.com/godotengine/godot synced 2024-07-01 08:59:19 +00:00
godot/modules/websocket
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
..
doc_classes Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
editor
config.py
emws_peer.cpp
emws_peer.h
library_godot_websocket.js Merge pull request #79407 from zaevi/fix_web_websocket-close-reason 2023-10-13 11:42:41 +02:00
packet_buffer.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
remote_debugger_peer_websocket.h
SCsub UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
websocket_multiplayer_peer.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
wsl_peer.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
wsl_peer.h