/**************************************************************************/ /* groups_editor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GROUPS_EDITOR_H #define GROUPS_EDITOR_H #include "scene/gui/dialogs.h" class Button; class CheckBox; class CheckButton; class EditorValidationPanel; class Label; class LineEdit; class PopupMenu; class Tree; class TreeItem; class GroupsEditor : public VBoxContainer { GDCLASS(GroupsEditor, VBoxContainer); const String GLOBAL_GROUP_PREFIX = "global_group/"; bool updating_tree = false; bool updating_groups = false; bool groups_dirty = false; bool update_groups_and_tree_queued = false; Node *node = nullptr; Node *scene_root_node = nullptr; SceneTree *scene_tree = nullptr; ConfirmationDialog *add_group_dialog = nullptr; LineEdit *add_group_name = nullptr; LineEdit *add_group_description = nullptr; CheckButton *global_group_button = nullptr; EditorValidationPanel *add_validation_panel = nullptr; ConfirmationDialog *rename_group_dialog = nullptr; LineEdit *rename_group = nullptr; CheckBox *rename_check_box = nullptr; EditorValidationPanel *rename_validation_panel = nullptr; ConfirmationDialog *remove_group_dialog = nullptr; CheckBox *remove_check_box = nullptr; Label *remove_label = nullptr; PopupMenu *menu = nullptr; LineEdit *filter = nullptr; Button *add = nullptr; Tree *tree = nullptr; HashMap> scene_groups_cache; HashMap scene_groups_for_caching; HashMap scene_groups; HashMap global_groups; void _update_scene_groups(const ObjectID &p_id); void _cache_scene_groups(const ObjectID &p_id); void _show_add_group_dialog(); void _show_rename_group_dialog(); void _show_remove_group_dialog(); void _check_add(); void _check_rename(); void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel); void _update_tree(); void _update_groups(); void _load_scene_groups(Node *p_node); void _add_scene_group(const String &p_name); void _rename_scene_group(const String &p_old_name, const String &p_new_name); void _remove_scene_group(const String &p_name); bool _has_group(const String &p_name); void _set_group_checked(const String &p_name, bool p_checked); void _confirm_add(); void _confirm_rename(); void _confirm_delete(); void _item_edited(); void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button); void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button); void _menu_id_pressed(int p_id); void _update_groups_and_tree(); void _queue_update_groups_and_tree(); void _groups_gui_input(Ref p_event); void _node_removed(Node *p_node); protected: void _notification(int p_what); static void _bind_methods(); public: enum ModifyButton { DELETE_GROUP, COPY_GROUP, RENAME_GROUP, CONVERT_GROUP, }; void set_current(Node *p_node); GroupsEditor(); ~GroupsEditor(); }; #endif // GROUPS_EDITOR_H