/**************************************************************************/ /* openxr_action_map_editor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_ACTION_MAP_EDITOR_H #define OPENXR_ACTION_MAP_EDITOR_H #include "../action_map/openxr_action_map.h" #include "openxr_action_set_editor.h" #include "openxr_interaction_profile_editor.h" #include "openxr_select_interaction_profile_dialog.h" #include "editor/editor_undo_redo_manager.h" #include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/scroll_container.h" #include "scene/gui/tab_container.h" class OpenXRActionMapEditor : public VBoxContainer { GDCLASS(OpenXRActionMapEditor, VBoxContainer); private: EditorUndoRedoManager *undo_redo; String edited_path; Ref action_map; HBoxContainer *top_hb = nullptr; Label *header_label = nullptr; Button *add_action_set = nullptr; Button *add_interaction_profile = nullptr; Button *load = nullptr; Button *save_as = nullptr; Button *_default = nullptr; TabContainer *tabs = nullptr; ScrollContainer *actionsets_scroll = nullptr; VBoxContainer *actionsets_vb = nullptr; OpenXRSelectInteractionProfileDialog *select_interaction_profile_dialog = nullptr; OpenXRActionSetEditor *_add_action_set_editor(Ref p_action_set); void _create_action_sets(); OpenXRInteractionProfileEditorBase *_add_interaction_profile_editor(Ref p_interaction_profile); void _create_interaction_profiles(); OpenXRActionSetEditor *_add_action_set(String p_name); void _remove_action_set(String p_name); void _on_add_action_set(); void _set_focus_on_action_set(OpenXRActionSetEditor *p_action_set_editor); void _on_remove_action_set(Object *p_action_set_editor); void _on_action_removed(Ref p_action); void _on_add_interaction_profile(); void _on_interaction_profile_selected(const String p_path); void _load_action_map(const String p_path, bool p_create_new_if_missing = false); void _on_save_action_map(); void _on_reset_to_default_layout(); void _on_tabs_tab_changed(int p_tab); void _on_tab_button_pressed(int p_tab); protected: static void _bind_methods(); void _notification(int p_what); void _clear_action_map(); // used for undo/redo void _do_add_action_set_editor(OpenXRActionSetEditor *p_action_set_editor); void _do_remove_action_set_editor(OpenXRActionSetEditor *p_action_set_editor); void _do_add_interaction_profile_editor(OpenXRInteractionProfileEditorBase *p_interaction_profile_editor); void _do_remove_interaction_profile_editor(OpenXRInteractionProfileEditorBase *p_interaction_profile_editor); public: void open_action_map(String p_path); OpenXRActionMapEditor(); ~OpenXRActionMapEditor(); }; #endif // OPENXR_ACTION_MAP_EDITOR_H