/**************************************************************************/ /* test_timer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_TIMER_H #define TEST_TIMER_H #include "scene/main/timer.h" #include "tests/test_macros.h" namespace TestTimer { TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") { Timer *test_timer = memnew(Timer); SUBCASE("[Timer] Timer set and get wait time") { // check default CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0)); test_timer->set_wait_time(50.0); CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0)); test_timer->set_wait_time(42.0); CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); // wait time remains unchanged if we attempt to set it negative or zero ERR_PRINT_OFF; test_timer->set_wait_time(-22.0); ERR_PRINT_ON; CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); ERR_PRINT_OFF; test_timer->set_wait_time(0.0); ERR_PRINT_ON; CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); } SUBCASE("[Timer] Timer set and get one shot") { // check default CHECK(test_timer->is_one_shot() == false); test_timer->set_one_shot(true); CHECK(test_timer->is_one_shot() == true); test_timer->set_one_shot(false); CHECK(test_timer->is_one_shot() == false); } SUBCASE("[Timer] Timer set and get autostart") { // check default CHECK(test_timer->has_autostart() == false); test_timer->set_autostart(true); CHECK(test_timer->has_autostart() == true); test_timer->set_autostart(false); CHECK(test_timer->has_autostart() == false); } SUBCASE("[Timer] Timer start and stop") { test_timer->set_autostart(false); } SUBCASE("[Timer] Timer set and get paused") { // check default CHECK(test_timer->is_paused() == false); test_timer->set_paused(true); CHECK(test_timer->is_paused() == true); test_timer->set_paused(false); CHECK(test_timer->is_paused() == false); } memdelete(test_timer); } TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") { Timer *test_timer = memnew(Timer); SUBCASE("[Timer] Timer start and stop") { SceneTree::get_singleton()->get_root()->add_child(test_timer); test_timer->start(5.0); CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0)); CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0)); test_timer->start(-2.0); // the wait time and time left remains unchanged when started with a negative start time CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0)); CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0)); test_timer->stop(); CHECK(test_timer->is_processing() == false); CHECK(test_timer->has_autostart() == false); } memdelete(test_timer); } TEST_CASE("[SceneTree][Timer] Check Timer process callback") { Timer *test_timer = memnew(Timer); SUBCASE("[Timer] Timer process callback") { // check default CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); } memdelete(test_timer); } TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") { Timer *test_timer = memnew(Timer); SceneTree::get_singleton()->get_root()->add_child(test_timer); test_timer->set_process(true); test_timer->set_physics_process(true); SUBCASE("[Timer] Timer process timeout signal must be emitted") { SIGNAL_WATCH(test_timer, SNAME("timeout")); test_timer->start(0.1); SceneTree::get_singleton()->process(0.2); Array signal_args; signal_args.push_back(Array()); SIGNAL_CHECK(SNAME("timeout"), signal_args); SIGNAL_UNWATCH(test_timer, SNAME("timeout")); } SUBCASE("[Timer] Timer process timeout signal must not be emitted") { SIGNAL_WATCH(test_timer, SNAME("timeout")); test_timer->start(0.1); SceneTree::get_singleton()->process(0.05); Array signal_args; signal_args.push_back(Array()); SIGNAL_CHECK_FALSE(SNAME("timeout")); SIGNAL_UNWATCH(test_timer, SNAME("timeout")); } test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); SUBCASE("[Timer] Timer physics process timeout signal must be emitted") { SIGNAL_WATCH(test_timer, SNAME("timeout")); test_timer->start(0.1); SceneTree::get_singleton()->physics_process(0.2); Array signal_args; signal_args.push_back(Array()); SIGNAL_CHECK(SNAME("timeout"), signal_args); SIGNAL_UNWATCH(test_timer, SNAME("timeout")); } SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") { SIGNAL_WATCH(test_timer, SNAME("timeout")); test_timer->start(0.1); SceneTree::get_singleton()->physics_process(0.05); Array signal_args; signal_args.push_back(Array()); SIGNAL_CHECK_FALSE(SNAME("timeout")); SIGNAL_UNWATCH(test_timer, SNAME("timeout")); } memdelete(test_timer); } } // namespace TestTimer #endif // TEST_TIMER_H