/**************************************************************************/ /* test_image_texture_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_IMAGE_TEXTURE_3D_H #define TEST_IMAGE_TEXTURE_3D_H #include "core/io/image.h" #include "scene/resources/image_texture.h" #include "tests/test_macros.h" #include "tests/test_utils.h" namespace TestImageTexture3D { // [SceneTree] in a test case name enables initializing a mock render server, // which ImageTexture3D is dependent on. TEST_CASE("[SceneTree][ImageTexture3D] Constructor") { Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->get_format() == Image::FORMAT_L8); CHECK(image_texture_3d->get_width() == 1); CHECK(image_texture_3d->get_height() == 1); CHECK(image_texture_3d->get_depth() == 1); CHECK(image_texture_3d->has_mipmaps() == false); } TEST_CASE("[SceneTree][ImageTexture3D] get_format") { Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->get_format() == Image::FORMAT_L8); } TEST_CASE("[SceneTree][ImageTexture3D] get_width") { Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->get_width() == 1); } TEST_CASE("[SceneTree][ImageTexture3D] get_height") { Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->get_height() == 1); } TEST_CASE("[SceneTree][ImageTexture3D] get_depth") { Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->get_depth() == 1); } TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") { const Vector> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) }; Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps. image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images); CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps. } TEST_CASE("[SceneTree][ImageTexture3D] create") { const Vector> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) }; Ref image_texture_3d = memnew(ImageTexture3D); CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously. CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8); CHECK(image_texture_3d->get_width() == 2); CHECK(image_texture_3d->get_height() == 2); CHECK(image_texture_3d->get_depth() == 2); CHECK(image_texture_3d->has_mipmaps() == true); } TEST_CASE("[SceneTree][ImageTexture3D] set_path") { Ref image_texture_3d = memnew(ImageTexture3D); String path = TestUtils::get_data_path("images/icon.png"); image_texture_3d->set_path(path, true); CHECK(image_texture_3d->get_path() == path); } } //namespace TestImageTexture3D #endif // TEST_IMAGE_TEXTURE_3D_H