/**************************************************************************/ /* openxr_composition_layer_equirect.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_COMPOSITION_LAYER_EQUIRECT_H #define OPENXR_COMPOSITION_LAYER_EQUIRECT_H #include #include "openxr_composition_layer.h" class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer { GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer); XrCompositionLayerEquirect2KHR composition_layer; float radius = 1.0; float central_horizontal_angle = Math_PI / 2.0; float upper_vertical_angle = Math_PI / 4.0; float lower_vertical_angle = Math_PI / 4.0; uint32_t fallback_segments = 10; protected: static void _bind_methods(); void _notification(int p_what); void update_transform(); virtual Ref _create_fallback_mesh() override; public: void set_radius(float p_radius); float get_radius() const; void set_central_horizontal_angle(float p_angle); float get_central_horizontal_angle() const; void set_upper_vertical_angle(float p_angle); float get_upper_vertical_angle() const; void set_lower_vertical_angle(float p_angle); float get_lower_vertical_angle() const; void set_fallback_segments(uint32_t p_fallback_segments); uint32_t get_fallback_segments() const; virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override; OpenXRCompositionLayerEquirect(); ~OpenXRCompositionLayerEquirect(); }; #endif // OPENXR_COMPOSITION_LAYER_EQUIRECT_H